Hi, I am using TCP My Network Bandwidth is 2 MegaBITS per second (Mbps)
it is Ethernet On Thu, Feb 10, 2011 at 1:39 PM, Francois PIETTE <francois.pie...@skynet.be>wrote: > I am using ICS ver5 for communication as server and client (TWSocket), >> But there is delay in data send by the server to the client . >> I am sending the data frequently about 1000 bytes at a time . but I am >> not getting at client site at that time but there is delay of 2 - >> 5 seconds on network . >> when I sent 50 to 200 bytes at a time I am getting it at right time with >> delay of 10 -100 miliseconds >> At present I have only one client connected to the server . And I set >> wSocket->BufSize = 30000; >> > > Are you using TCP or UDP ? If you use TCP, do not change BufSize. > > > How can I solve this problem . I have network bandwidth of 2MB/s. >> > > MB/s = MegaBytes per second. Or is this MegaBITS per second (Mbps) ? > > What is the physical support ? Is it Ethernet ? > If it is not Ethernet, and you use TCP, it may help to REDUCE BufSize to > the actual MTU (Maximum Transfer Unit) of the physical network, this will > help winsock sending packet of that size which is always better. > > If you use UDP and you are sending large datagrams, those datagrams are > split into smaller packets by the IP stack (not ICS) at the sender side and > then reassembled into the original datagram size at the receiver side. It is > usually not a good idea to send an UDP datagram larger than the MTU size so > that datagrams are not split into many packets. Chances to have a bad > datagram is much higher when it is split into packets. UDP is by definition > an unreliable protocol. You have to add reliability at the application > level. Read this http://wiki.overbyte.be/wiki/index.php/FAQ.Difference. > > What is the ping time ? > > What is the error rate on the network ? Use command line "netstat -e" to > find out. TCP has automtatic retries so that it transparently offer a > reliable transport, but with a high error rate, this may becomes slow > because of retries. > > Also if you have a netwrok with different speeds, for example the network > card in your PC is Gigabit Ethernet or FastEthernet and there is somewhere a > slow serial link, then depending on the actual hardware, network may become > very slow because of packet drop because of different speed and lack of > buffer. TCP has a "window size" to accomodate this behaviour, but if window > size is larger than buffering in the slowest part of the network, then > performance are going to be very low because packets are dropped and need to > be retransmitted. > > Please explain your physical network so that I better understand your > environment. > > -- > francois.pie...@overbyte.be > The author of the freeware multi-tier middleware MidWare > The author of the freeware Internet Component Suite (ICS) > http://www.overbyte.be > > -- > To unsubscribe or change your settings for TWSocket mailing list > please goto http://lists.elists.org/cgi-bin/mailman/listinfo/twsocket > Visit our website at http://www.overbyte.be > -- To unsubscribe or change your settings for TWSocket mailing list please goto http://lists.elists.org/cgi-bin/mailman/listinfo/twsocket Visit our website at http://www.overbyte.be