Hi,

> - OnDataAvailable event is triggered continuously (close to 14000
> times per second)

Do you call the message pump from OnDataAvailable, directly or 
indirectly (i.e. Application.ProcessMessages, any Showmessage() or 
a VCL-dialog)? 

--
Arno Garrels [TeamICS]
http://www.overbyte.be/eng/overbyte/teamics.html



Merijn Bosma wrote:
> Merijn Bosma wrote:
> 
> Hello,
> 
> Yesterday evening we've found out that this problem still occurs, even
> with wsoNoReceiveLoop set.
> 
> The symptoms are the same:
> - OnDataAvailable event is triggered continuously (close to 14000
> times per second)
> - ReceiveStr() is called every time, returning no data
> - Error is always 0 in the events
> - The event keeps being triggered until we shut down the application.
> 
> This is not a high speed stream, we sent only control data, so approx
> up to 100 bytes every few seconds.
> 
> I'm I doing something stupid or is there something else going wrong
> here? If it's not me, is there any way for to determine whether this
> is a problem with ICS, or with the Windows call stack itself?
> 
>> Francois PIETTE wrote:
>> 
>>>>> One possible explanation were that anytime OnDataAvailable
>>>>> returns, just a few _new_ bytes are available in winsock buffer.
>>>>> Could be possible due to the background thread winsock creates
>>>>> internally with non-blocking sockets, though I'm not aware of how
>>>>> winsock works under the hood.
>>>>> 
>>>>> 
>>>> When in this situation, we got a few hundred calls a second, for an
>>>> unlimited time, where normally it's one every few seconds.
>>>> I agree with you, it could be a possible cause, but very unlikely.
>>>> 
>>>> 
>>> Do you receive data each time you call ReceiveStr ? If yes, then
>>> probably you have a fast network, and your application becomes CPU
>>> bound. 
>>> 
>>> 
>> That's the thing, I don't receive any data. At least not using
>> ReceiveStr() 
>> 
>>> btw: Since you don't use line mode, I strongly suggest you avoid
>>> ReceiveStr and instead use Receive with a fixed buffer. Calling
>>> ReceiveStr will force the runtime to create new string and copy
>>> data into it, and probably youthen copy data elsewhere for
>>> processing. All this is very CPU intensive. 
>>> 
>>> The best way to design a high performance application is to use a
>>> fixed buffer (which may be dynamically allocated but not each time
>>> you receive data). And use the buffer as close as possible of the
>>> processing each time you copy data, each time you consume CPU and
>>> memory for nothing. 
>>> 
>>> --
>>> [EMAIL PROTECTED]
>>> The author of the freeware multi-tier middleware MidWare
>>> The author of the freeware Internet Component Suite (ICS)
>>> http://www.overbyte.be
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