Hello again I'm trying to write a very simple client/server socket application using TWSocket. However, I think I may not understand the use of states correctly.
What I want is for the client to connect to the server, send some data, and then disconnect. If it has more data to send, I want it to connect again and repeat the process. Here's what is happening at the moment. The client can connect to the server and successfully send as much data as it chooses. However, once it disconnects it can't reconnect. The code on the client is broadly thus (using a pseudo code): if myclient.state <> wsConnected then begin myclient.connect; loop for 5 seconds begin myclient.processMessages; if myclient.state = wsConnected then begin lbConnected := TRUE: break; end; end loop; end else lbConnected := TRUE; if lbConnected then myclient.sendstr(thedatastring); myclient.close(); On the server, this is what I have: myserver.OnsessionAvailable begin myserversocket.dup(myserversocket.accept()); end; I'm also handling the OnDataAvailable event, and this works fine - but only the first time (or at least until the client disconnects). I've tried recalling listen() in the OnSessionClosed event, but it does nothing. The state of the client on the 2nd attempt to reconnect remains at closed. If anyone can point me in the right direction I'd be grateful. Maybe I need some form of clean-up on the server after the disconnect? Cheers, -- To unsubscribe or change your settings for TWSocket mailing list please goto http://lists.elists.org/cgi-bin/mailman/listinfo/twsocket Visit our website at http://www.overbyte.be