> Now, I have a lot of data to send from a side to other, I remade my program
> to work with TCP instead UDP to see if it works. I am trying to transmit
> video over ip. I can get the video stream in a pure bytes sequence,
> something like GetVideoData() that is a pointer to the memory and a
> GetVideoDataSize() that is the length of data. The other side (client) I
> have to receive and reprocess the data again, my doubt comes when defining
> the buffer size. I declared a Buffer:array[0..n] of byte, in my case n =
> 9128 bytes in length. Will the TCP stack correctly send this piece of data
> to the other side? Will this affect the buffer size of the own TCP stack
> defined to TWSocketServer component?

With TCP, you don't have to worry about TWSocket internal buffer size. A chain 
of buffers will be
allocated to fit the size of the data you send, no matter how many bytes you 
have.
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