hi all. i have a project with a networked aspect that i'm thinking of
rewriting to use twisted. i'd like to ask for any input on the best
twisted functions to base my rewrite on for my usage case, thanks.
the project is a fairly simple "games room" that lets a small number of
users (from 2 up to a handful, lets say 12 max) join to play simple 2d
board games against each other. there is also a general chat among
current players function.
i originally wrote the networking code for this using python's stdlib
asyncore and asynchat modules, implementing a basic rpc-like mechanism
to allow clients and server to communicate via simple structured string
"messages".
i have to say if it was a only bit of a nightmare to code, it was a
_lot_ of a nightmare to test and debug... anyway, so i'm rewriting the
networking code and looking at twisted and i'd like to make sure i start
off using the right parts of twisted for the job right from the beginning.
the networking is based on having a server, that maintains central game
state and coordinates it among the clients, and clients that connect to
the sever to participate in games.
the clients need to be able to call functions on the server. the server
needs to be able to return data to the clients and also to call
functions back on specific clients, or subsets of clients, or all clients.
i've had a good look through the twisted docs and i'm thinking that
perspective broker is what probably i need, likely along with its avatar
functionality.
is this a sensible way to go or am i overlooking something obvious?
(oh, and a last questionlet would be: if that would be the right parts
of twisted to use, what would that buy me above the other possibility
i'm considering, which is rewiriting using python's new asyncio stuff?)
tia for any replies,
stephen.
_______________________________________________
Twisted-Python mailing list
Twisted-Python@twistedmatrix.com
http://twistedmatrix.com/cgi-bin/mailman/listinfo/twisted-python