Hi everyone,

I've decided to write a Tic-Tac-Toe gameserver and client(no biggie, just
for getting used to twisted as I'm pretty new to it). The gameserver
facilitates the connection between two clients and maintains the game state.

I'm having trouble deciding how to create factories and protocols for the
server.

What I am expecting is a toss to decide who plays first followed by a move
from client in a sequential manner. The client sends messages of the format
"MOV 2 3" to specify co-ordinates on the board, when prompted by a "MAKE
MOVE" from the server.

So the server should alternate between connections, read and send data. How
do I accomplish something such as this?

Thanks,
zm
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