I'm about to start programming a game in Python. The game will be a web-based
board game with a social aspect, something like http://www.chesspark.com. I
want the game to run in both browsers and as a desktop client. Therefore I'm
wondering what python-based technologies I need. I know that Javascript/AJAX is
necessary for the browser part so I have decided on the following:
1. Pyjamas - (for the AJAX browser stuff)
2. Pyjamas-desktop - (for the desktop client)
3. Web2py (or djanjo, or django+pinax) - for the website on which the game
will run and for database access and social part - login, chat, members,
profiles, game history, etc.)
4. Twisted - for the networking and chat functionality.
5. Pygame - for most of the game stuff, sprites, inages, etc. (Actually I don't
know if Pygame is necessary for a board-type game.)
My understanding of the above technologies is still limited and I'm not sure if
I need all of these because some functionality may be overlapped. e.g. I don't
know where Pyjamas leaves off and where web2py/danjo/pinax begins.
Can someone please give me some advice?
Kindest Regards,
Dan Huffman
www.WHITokyo.info What's Happening In Tokyo podcast
www.Jindies.com Bringing you the very best in music by Japanese independent
artists!
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