More comments:

------------ User Friendly? ------------
I hope this game is not intended for actual use. No one will be able to guess the correct actions in a reasonable time. or 3 digit random code given 10 tries for any one code. I for one would give up pretty quickly.

The original colossal cave game is an excellent example of a user-friendly text adventure game. If you are using a Windows computer you can get a version from the Microsoft Store

It
- gives explicit directions
- keeps responses to a few words most chosen from a limited list or names of visible objects.

------------ Python coding "trick"1  ------------
when I build a map I omit the () after the class e.g. 'death' = Death, ... and apply them to the item retrieved from the map.

use a decorator to build the map dictionary:

# the decorator function:
def add_to_map(cls, map={}): # map is initialized to a {} when function is "compiled"
    if cls:
        map[cls.__name__] = cls # add entry to dictionary
        return cls
    else: return map

# apply decorator to class definitions
# this will add 'Death': <class '__main__.Death'>
@add_to_map
class Death(Scene):
    class_definition

 # ditto for all other classes based on Scene - then

class Map:
    scenes  = add_to_map() # note when map is called with no arguments it returns the dictionary

------------ Python coding "trick" 2 ------------
instead of:         print(Death.quips[randint(0, len(self.quips)-1)])
try:                     print(random.choice(Death.quips)

------------ Python coding "trick" 3 ------------
action = raw_input('>').title() # to make user input agree with class names

------------ Python coding "trick" 4 ------------
_______________________________________________
Tutor maillist  -  Tutor@python.org
To unsubscribe or change subscription options:
https://mail.python.org/mailman/listinfo/tutor

Reply via email to