More comments:
------------ User Friendly? ------------
I hope this game is not intended for actual use. No one will be able to
guess the correct actions in a reasonable time. or 3 digit random code
given 10 tries for any one code. I for one would give up pretty quickly.
The original colossal cave game is an excellent example of a
user-friendly text adventure game. If you are using a Windows computer
you can get a version from the Microsoft Store
It
- gives explicit directions
- keeps responses to a few words most chosen from a limited list or
names of visible objects.
------------ Python coding "trick"1 ------------
when I build a map I omit the () after the class e.g. 'death' = Death,
... and apply them to the item retrieved from the map.
use a decorator to build the map dictionary:
# the decorator function:
def add_to_map(cls, map={}): # map is initialized to a {} when function
is "compiled"
if cls:
map[cls.__name__] = cls # add entry to dictionary
return cls
else: return map
# apply decorator to class definitions
# this will add 'Death': <class '__main__.Death'>
@add_to_map
class Death(Scene):
class_definition
# ditto for all other classes based on Scene - then
class Map:
scenes = add_to_map() # note when map is called with no arguments
it returns the dictionary
------------ Python coding "trick" 2 ------------
instead of: print(Death.quips[randint(0, len(self.quips)-1)])
try: print(random.choice(Death.quips)
------------ Python coding "trick" 3 ------------
action = raw_input('>').title() # to make user input agree with class names
------------ Python coding "trick" 4 ------------
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