Python 3.6.6, Linux Mint I feel that I may be missing something truly obvious. I am pondering the design of a solitaire scorekeeper program. It is just meant to be an electronic scorekeeper for hands of solitaire that I plan with a "real" deck of cards, instead of a computer game. I might want to play and track a variety of solitaire games. And I might want to play one game for a bit and then switch to another. One version of solitaire I might play has thirteen possible separately scored versions, depending on which of thirteen cards gets turned up in the beginning (2, 3, 4, ... , J, Q, K, A). So each hand played needs to be scored under its own card. I would need to be able to switch back and forth between all thirteen at need to enter a score for a hand.
So no matter what solitaire game I am playing it seems that it would boil down to: class SolitaireGame(): def __init__(self, name): self.name = name <The rest of the class to be determined.> Say I go with the aforementioned game with 13 separate scores to keep track of. The names of these games might be "Two_Mastery", "Three_Mastery", ... , "Ace_Mastery". In principle I want 13 objects with each one keeping track of each of the above games. Then I might want to switch to "Spider_Solitaire", keep track of its score, then go to something else, then back to Mastery, etc. How on earth am I to generate unique identifiers for each of these SolitaireGame objects in a rational way, not knowing in advance moment to moment what type of solitaire game I might be playing? I am *not* wanting to discard one object prior to creating a new one for a new game. I would like to have all such objects to peacefully coexist and be able to switch between them at will. Of course the intent is to persistently store these objects on disk upon program closure. TIA! -- boB _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: https://mail.python.org/mailman/listinfo/tutor