Hi Dick,

first of all, thanks for your efforts using the new turtle module
and reporting about your experiences and the problems you ran into.

I've already made some remarks on it in a former reply in this thread.
On Thu, Aug 7, 2008 at 11:26 AM, Alan Gauld <[EMAIL PROTECTED]> wrote:
...
2. The turtle can also be seen moving from the last corner of the last
rectangle to the first corner of the next. I don't want this.
Again true of a physical turtle... But if you set speed to fastest
does that work? Also in the old turtle moduile there was a way to
hide the turtles movements completely and just draw the finished
graphic - which was orders of magnitude faster for complex
shapes - is that still available in turtle26?
Here better tracer() should come in!

Yes, penup(). <http://docs.python.org/dev/library/turtle.html#turtle.penup>

Maybe more not understanding(remembering) the origin of turtle graphics.
It was for kids to understand computer graphics... Seeing the shapes
being drawn is a big part of that.
That's why now turtles have got a better animation. (That means: the resulting drawing should be the same weather you use the old module or the new one, but *not* what you see, when you observe the turtles at work. Therfore I wrote (nearly?) 100% compatible. And of course, the now one
has a lot of additional enhacements.)

Best regards,
Gregor
Well, I also want to see the rectangles being drawn--by an invisible turtle. ;-)

Actually, I got interested in this because of the colors. I had just
bought my first LCD monitor, a 22-incher. And I wrote the program so
that it prints the color names to the console window. I had been
ignorant about colors--had no idea what magenta, chartreuse,
turquoise, cyan were, just to mention a few.

Thanks, Alan.

Dick
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