On Jan 30, 2008 11:25 PM, Kent Johnson <[EMAIL PROTECTED]> wrote: > bhaaluu wrote: > > References: > > http://www.csd.uwo.ca/Infocom/ > > http://www.atariarchives.org/adventure/ > > http://en.wikipedia.org/wiki/Tim_Hartnell > > http://www.renpy.org/wiki/renpy/Home_Page > > > > Believe me, I've looked at a LOT of stuff trying to get a > > handle on Adventure Games. 8^D > > I'm surprised you don't have any references to Colossal Cave: > http://en.wikipedia.org/wiki/Colossal_Cave_Adventure
I've heard of Colossal Cave, but no, I haven't looked at it (yet?). Most of my searches have tried to be related to programming an Adventure Game, with less of an interest in just playing an adventure game. However, I have tried a couple of the older Infocom games (with limited success, I might add). > > This article talks about the data files used to define the cave - a good > example of data-driven programming: > http://www.digitalhumanities.org/dhq/vol/001/2/000009.html THIS IS SWEET! This article is really well written. Actually, Hartnell's book also has a brief history of adventure games, and Crowther and Woods, among others are mentioned. Hartnell talks about the pre-computer gamers who recreated historical battles, who later went on and developed Dungeon & Dragons type games and RPGs (another genre of gaming that I know nothing about). Later, those games were computerized. I'm not sure how many people still play these games? The local used-book store has several shelves packed with RPG books. > > Kent > Thanks for these links, Kent! I never may have found them otherwise. Happy Programming! -- b h a a l u u at g m a i l dot c o m "You assist an evil system most effectively by obeying its orders and decrees. An evil system never deserves such allegiance. Allegiance to it means partaking of the evil. A good person will resist an evil system with his or her whole soul." [Mahatma Gandhi] _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor