On Sep 30, 2011, at 4:27 AM, Michael Pedersen wrote: > So, I did some research on this ticket: > https://sourceforge.net/p/turbogears2/tickets/110/ > > As it turns out, we have compatibility issues, and our first real issue > that's due to Pylons basically stopping. What do you all want to see happen? > I've listed the options in this comment: > https://sourceforge.net/p/turbogears2/tickets/110/?limit=10&page=0#2798 > > Thoughts, everyone?
I tried to inform myself about the current state of pylons 1.0 - and I'm a bit confused: the website tells us, it's in "maintenance mode". Which IMHO would mean that a pull-request for such a fix as the above should be accepted, and eventually lead to a new release. But if that's not going to happen, and given that TG2 relies heavily on Pylons - is there really an option other than stepping up ourselves & maintain Pylons? Or replace it, of course. Which would deem me as somewhat daunting. Diez -- You received this message because you are subscribed to the Google Groups "TurboGears" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/turbogears?hl=en.

