I've seen this behavior. Unity should have a way of being more forceful
about its kills after an application doesn't respond to quits for a
while (or perhaps infer it when the user issues repeated quit commands).
Other operating systems offer to do the equivalent of kill -9 ("Force
quit") in similar situations. Wine is smart enough to clean up
wineserver if all the application processes are removed this way.
** Changed in: wine1.6 (Ubuntu)
Importance: Undecided => Medium
** Changed in: wine1.6 (Ubuntu)
Status: Confirmed => Triaged
** Also affects: unity (Ubuntu)
Importance: Undecided
Status: New
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https://bugs.launchpad.net/bugs/1297150
Title:
Unity "quit" button doesn't do anything when Wine application is
frozen
Status in “unity” package in Ubuntu:
New
Status in “wine1.6” package in Ubuntu:
Triaged
Bug description:
A Wine app that freezes up can be in a state where it is unkillable by
using the interface. Killing the process in a terminal, or doing a
wineserver -k command, can solve the situation, however there is no
way to do this within Unity even after repeated "quit" demands.
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