This bug was fixed in the package unity8 - 8.15+17.04.20170110.4-0ubuntu1 --------------- unity8 (8.15+17.04.20170110.4-0ubuntu1) zesty; urgency=medium
[ Albert Astals Cid ] * Give focus to one of the buttons of the dialog * tst_WindowResizeArea: Use default values for mouseFlick speed and iterations (LP: #1651580) * Require Qt 5.6 & misc fixes [ Daniel van Vugt ] * Deprecate usage of Mir's input resampling, instead opting for: (LP: #1497105, #1591328) [ Josh Arenson ] * Allow the scopes list to automatically scroll when a scope is being dragged past the bounds of the screen. (LP: #1575319) [ Lukáš Tinkl ] * Fix touch window controls being unreachable when the overlay is being displayed (LP: #1648167) * Fixup paths for window state storage in snappy environment * Add Unity.Platform mock for our tests (LP: #1655336) [ Michael Zanetti ] * PreviewRatingInput: Use displayText instead of text to enable/disable the Send button (LP: #1595910) * Add a D-Bus interface to control some debug facilities on the fly * some launcher workarounds for the snapping [ Michał Sawicz ] * Nuke leftover Platform in IndicatorsManager [ Nick Dedekind ] * Added registry for application menus [ Michael Terry, Nick Dedekind ] * Run the qmluitests.sh autopkg test against the installed package. [ Michał Sawicz, Nick Dedekind ] * Application menus [ Rodney Dawes ] * Remove the payments widget and dependency on libpay as no longer needed. -- Michał Sawicz <michal.saw...@canonical.com> Tue, 10 Jan 2017 14:48:42 +0000 ** Changed in: unity8 (Ubuntu) Status: In Progress => Fix Released -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity8 in Ubuntu. https://bugs.launchpad.net/bugs/1497105 Title: Clients can't get high frequency input in Unity8 Status in Canonical System Image: In Progress Status in Mir: Invalid Status in QtMir: Invalid Status in qtmir package in Ubuntu: Invalid Status in unity8 package in Ubuntu: Fix Released Bug description: Clients can't get high frequency input in Unity8. Using native (non-nested) Mir servers, clients can get the full speed input stream if they so choose (MIR_CLIENT_INPUT_RATE=0). And it's planned that this will become a formal API feature: bug 1439590 However in Unity8, because it is a nested server, the client no longer has the option of getting this high frequency input. Examples of clients that utilize high frequency input for improved visual quality: mir_demo_client_fingerpaint -w--desktop_file_hint=unity8 mir_demo_client_target -n--desktop_file_hint=unity8 You may also want to experiment with those using ultra-high frequency input by adding a kernel parameter: usbhid.mousepoll=1 This is a tricky problem because for touch at least we do want the input stream to be throttled to the display rate from the top level down. Perhaps the answer is to enhance Unity8 to be a full-speed (non- resampled) client and then the clients of Unity8 can then still have a choice of whether they get resampling or not. To manage notifications about this bug go to: https://bugs.launchpad.net/canonical-devices-system-image/+bug/1497105/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp