We currently do this based on screen dimensions. A phone screen is too
small to reliably use the windowed interface, so we don't switch to it
automatically (you can use a keyboard and mouse with the "staged"
interface just fine).
If you connect a mouse to a bigger device, it will indeed switch
windowed mode on.
That said, we do want to leave the decision to the user, and remember
their preference for a given setup. Even if we don't switch to windowed
automatically, if you do it manually, we'll remember the screens and
input devices you had at the time and try and restore the same mode you
used last.
Stay tuned.
** Changed in: unity8 (Ubuntu)
Status: New => Triaged
** Changed in: unity8 (Ubuntu)
Importance: Undecided => Wishlist
** Summary changed:
- Windowed Mode doesn't start automatically when connecting a mouse
+ Unity8 does not remember user's preference of Windowed mode
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Touch seeded packages, which is subscribed to unity8 in Ubuntu.
https://bugs.launchpad.net/bugs/1621826
Title:
Unity8 does not remember user's preference of Windowed mode
Status in unity8 package in Ubuntu:
Triaged
Bug description:
Hi there :)
I think there's a weird and inconsistent behaviour when it comes to
USB mouse. Currently, if I take my phone and plug in a mouse, it stays
in Staged Mode (no windows). I have to manually open a Unity Tweak app
and switch to Windowed Mode. However, once in windowed mode, if I
disconnect the mouse, it automatically changes back to Staged mode.
I think this is inconsistent. If I have a phone and connect a mouse,
the only reason I would do it is to manage windows; Windowed Mode
should be activated automatically. And of course, just like it happens
currently, when I retire that mouse it should change to Staged Mode.
I think this would be the most "logic" behaviour. If for any reason
you don't consider it a right choice, maybe we could have at least an
indicator switcher to make it easier to switch between both modes.
Thank you!
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