** Changed in: tracker
Status: Unknown => Confirmed
** Changed in: tracker
Importance: Unknown => Wishlist
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https://bugs.launchpad.net/bugs/1477489
Title:
Content indexing spamming syslog and logging personal information
(emails etc) - there should be a way to disable file contents indexing
Status in Tracker:
Confirmed
Status in tracker package in Ubuntu:
New
Bug description:
I recently changed from Ubuntu 15.04, to Ubuntu Gnome 15.04 (I was
using Unity, now Gnome Shell), and since I have changed I have noticed
some problems similar to this bug report in Tracker's logging to
syslog: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=754907
So what I am noticing is that it is spamming my syslog with loads and
loads of stuff similar to the bug report I linked to above. But not
only is it spamming contents there, it is also putting the contents
and details of my private emails etc, for instance I have OSSEC HIDS
running and it keeps on reporting to me of these sorts of things:
"
OSSEC HIDS Notification. 2015 Jul 22 21:08:46
Received From: Weaponised-Towel->/var/log/syslog Rule: 1003 fired
(level 13) -> "Non standard syslog message (size too large)." Portion
of the log(s):
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]:
nie:description "Beginning Android Games, Second Edition offers
everything you need to join the ranks of successful Android game
developers, including Android tablet game app development
considerations. You'll start with game design fundamentals and
programming basics, and then progress toward creating your own basic
game engine and playable game apps that work on Android and earlier
version compliant smartphones and now tablets. This will give you
everything you need to branch out and write your own Android games.
The potential user base and the wide array of available high-
performance devices makes Android an attractive target for aspiring
game developers. Do you have an awesome idea for the next break-
through mobile gaming title? Beginning Android Games will help you
kick-start your project. This book will guide you through the process
of making several example game apps using APIs available in new
Android SDK and earlier SDK releases for Android smartphones and
tablets: The fundamentals of game development and design suitable for
Android smartphones and tablets The Android platform basics to apply
those fundamentals in the context of making a game, inc
--END OF NOTIFICATION
"
And then when I checked my syslog for that time period these are the
sorts of things that I saw:
"
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: INSERT {
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: GRAPH
<urn:uuid:472ed0cc-40ff-4e37-9c0c-062d78656540> {
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]:
<urn:uuid:edaa188c-36cb-b2d3-0cb3-97c950984b51> nie:dataSource
<http://www.tracker-project.org/ontologies/tracker#extractor-data-source> .
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]:
<urn:uuid:edaa188c-36cb-b2d3-0cb3-97c950984b51> a nfo:EBook ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nco:creator [ a
nco:PersonContact ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nco:fullname "Zechner,
Mario & Green, Robert" ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nco:nameFamily
"Zechner" ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nco:nameGiven "Mario" ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nco:nameAdditional "&
Green, Robert" ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nco:creator
<urn:artist:Zechner,%20Mario%20&%20Green,%20Robert>] ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nco:creator [ a
nco:PersonContact ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nco:fullname "Robert
Green" ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nco:nameFamily "Green" ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nco:nameGiven "Robert" ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nco:creator
<urn:artist:Robert%20Green>] ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nie:title "Beginning
Android Games" ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nco:publisher [ a
nco:Contact ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nco:fullname "Apress"] ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nie:identifier
"URN:ISBN:978-1-4302-4677-0" ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nie:identifier
"9781430246770" ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nie:description "<p
class=\"description\">Beginning Android Games, Second Edition offers everything
you need to join the ranks of successful Android game developers, including
Android tablet game app development considerations. You'll start with game
design fundamentals and programming basics, and then progress toward creating
your own basic game engine and playable game apps that work on Android and
earlier version compliant smartphones and now tablets. This will give you
everything you need to branch out and write your own Android games. The
potential user base and the wide array of available high-performance devices
makes Android an attractive target for aspiring game developers. Do you have an
awesome idea for the next break-through mobile gaming title? Beginning Android
Games will help you kick-start your project. This book will guide you through
the process of making several example game apps using APIs available in new
Android SDK and earlier SDK releases for Android smartphones and tablets: The
fundamentals of game development and design suitable for Android smartphones
and tablets The Android platform basics to apply those fundamentals in the
context of making a game, including new File Manager system and better battery
life management The design of 2D and 3D games and their successful
implementation on the Android platform This book lets developers see and use
some Android SDK Jelly Bean; however, this book is structured so that app
developers can use earlier Android SDK releases. This book is backward
compatible like the Android SDK. What you’ll learn How to set up/use the
development tools for creating your first Android game app The fundamentals of
game programming in the context of the Android platform How to use the
Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input
to reflect those fundamentals How to develop two 2D games from scratch, based
on Canvas API and OpenGL ES How to create a full-featured 3D game How to
publish your games, get crash reports, an
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: d support your users
How to complete your own playable 2D OpenGL games Who this book is for This
book is for people with a basic knowledge of Java who want to write games on
the Android platform. It also offers information for experienced game
developers about the pitfalls and peculiarities of the platform.</p>" ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: nie:language "en" ;
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: (tracker-extract:1740):
Tracker-WARNING **: Task 13, error: Subject
`urn:uuid:7f45658e-fe34-a168-af48-c6bdb3901b6c' is not in domain `nfo:Image' of
property `nfo:orientation'
Jul 22 21:08:44 Weaponised-Towel gnome-session[1509]: (tracker-extract:1740):
Tracker-WARNING **: Sparql update was:
"
And after some further research I have come to understand that this is
mostly happening because there is no way to disable the feature which
indexes file contents. So it would be really good if a feature like
that could be added, or at least for you to be able to control the
logging levels.
Another reason why it would be really good if there was at least an option to
turn off content indexing and just have file name indexing is that it can
sometimes be really hard to find anything if say you know the file is called
"account", however you have very many files on your machine with that word in
them. So you will get so many results it may be hard to find what you are
actually looking for.
Some users may also want to disable content indexing because of performance
issues.
---
OS Information:
No LSB modules are available.
Distributor ID: Ubuntu
Description: Ubuntu 15.04
Release: 15.04
Codename: vivid
Package Information:
tracker:
Installed: 1.2.5-0ubuntu2
Candidate: 1.2.5-0ubuntu2
Version table:
*** 1.2.5-0ubuntu2 0
500 http://gb.archive.ubuntu.com/ubuntu/ vivid/universe amd64
Packages
100 /var/lib/dpkg/status
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