Correction: What it really feels like is that Unity8 has hardcoded dx and dy to be only one of {0,-1,+1}. So it feels like it's ignoring the motion delta (distance and velocity) information provided by Mir.
-- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mir in Ubuntu. https://bugs.launchpad.net/bugs/1517133 Title: [regression] Mouse speed in Unity8 is much lower than elsewhere (to the point of useless) Status in Mir: Fix Committed Status in QtMir: Incomplete Status in mir package in Ubuntu: New Status in qtmir package in Ubuntu: Incomplete Status in unity8 package in Ubuntu: Incomplete Bug description: Running unity8 as a session on the desktop. The mouse is so "slow" (i.e a movement in reality moves it very few pixels on screen) that i can't really use it since i need to lift it and restart the movement a few times if i want to go to the other side of the screen. To manage notifications about this bug go to: https://bugs.launchpad.net/mir/+bug/1517133/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp