This bug is about an issue in the implementation that whenever someone creates a new "Audio" or "SoundEffect" item (regardless of the role) it will change the volume. The game maroon in trouble, as mentioned in the original bug description only uses SoundEffects, no Audio. Yet it changes the volume all the time. Please do not change the topic for this bug to some role-discussion. We have other bugs for that. I've moved the discussion to the phone mailing list.
** Summary changed: - Apps change audio output role all the time + Apps change volume all the time -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to indicator-sound in Ubuntu. https://bugs.launchpad.net/bugs/1478506 Title: Apps change volume all the time Status in Canonical System Image: Confirmed Status in indicator-sound package in Ubuntu: Confirmed Status in pulseaudio package in Ubuntu: Confirmed Bug description: To reproduce, install the app "Maroon in trouble" from the app store and play it a little with having sound enabled. Press the volume down hardware button on the phone. It will temporarily decrease the volume. However, whenever a new item comes into the scene, it will be on 100% volume again. Setting the system volume to 0 should keep everything at 0. Please note that this app does *not* have any code to set the volume! Also this app is one of the upstream Qt QML example demo apps, so this is really how QML apps are supposed to work (in other words, it is not a badly implemented app, but really an issue in the system) To manage notifications about this bug go to: https://bugs.launchpad.net/canonical-devices-system-image/+bug/1478506/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp