Hi Joel,

Thank you for sharing your thoughts. I completely agree that every FOSS project 
needs docs to onramp users & contributors. I wonder if we can be even more 
proactive about drawing people into the community, rather than waiting for them 
to decide that they’re interested. My sense is that many people use FOSS but 
have no knowledge of the community, beyond maybe knowing that it exists. 

 

I think about college & university alumni relations offices, and how they work 
hard to engage recent alums, even in small ways, to keep them connected to the 
institution, so they are more likely to contribute (money or other resources) 
years later.

 

+1 to patterns!

 

Clif
---
Clif Kussmaul   <mailto:c...@kussmaul.org> c...@kussmaul.org   
<http://kussmaul.org/> http://kussmaul.org  +1-484-893-0255  EDT=GMT-5  (he/him)

 

From: Joel Sherrill [mailto:joel.sherr...@gmail.com] 
Sent: Saturday, April 27, 2019 4:22 PM
To: Clif Kussmaul <clifkussm...@gmail.com>
Cc: tos <tos@teachingopensource.org>
Subject: Re: [TOS] any interest in activities to introduce FOSS projects?

 

On Sat, Apr 27, 2019, 11:32 AM Clif Kussmaul <clifkussm...@gmail.com 
<mailto:clifkussm...@gmail.com> > wrote:

Hi everyone,

A year or so ago, I went to a library open house where students and faculty 
demoed FOSS tools like Audacity, FreeMind, Inkscape, GIMP, & WordPress. 
However, no one I talked to had participated in their project’s community. This 
seems like a missed opportunity, especially for someone who uses one project 
heavily (e.g. a musician who uses MuseScore, a designer who uses InkScape).

Thus, I’d like to develop some activities to help non-technical people learn 
more about a specific FOSS project, and how to access it’s online resources and 
interact with the community. I plan to start with Audacity & MuseScore. Please 
let me know if you have other project suggestions, or would like to work 
together on such activities. My hope is that after the first few we can create 
a template to make it easier to do more.

 

I'm the project lead for RTEMS.org which is a free real-time operating system. 
Our users are primarily technical but we do end up with experienced developers 
a d students who have no embedded cross development experience. 

 

With that background, every open source project needs documentation to market 
the project to find these potential users, on-ramp them from different 
backgrounds and skills levels, and introduce them to the project resources. 

 

There also needs to be comparable documentation for on-ramping contributors 
like developers, patch submitters, documentation fixes, etc. 

 

Some of the projects you mention have been Google Summer of Code participants 
so should have some new developer focused content.

 

Personally I like patterns. If you are looking across a set of projects like it 
sounds, define roles and what should be in place. Including a suggestion on 
organisation of it all and artifact names. This could develop into a standard 
model and that would help new users and open source organisations since they 
would have a roadmap.

 

Remember every document should have a well-defined audience and scope. 

 

Some of the documents may be related to the business cases associated with 
using the software. A standard I work with has a business and technical side to 
ensure there business barriers to adoption are addressed.

 

That's just random thoughts.

 

--joel

_______________________________________________
tos mailing list
tos@teachingopensource.org
http://lists.teachingopensource.org/mailman/listinfo/tos
TOS website: http://teachingopensource.org/

Reply via email to