On Tue, May 2, 2017 at 5:51 PM, Viktor Dukhovni <ietf-d...@dukhovni.org>
wrote:

> .Some choices are driven by practical engineering considerations.


> The ticket lifetime is likely to be considerably longer than the
> replay clock window.  The server should indeed reject replays,
> but if it is able to flush the replay cache faster, it may be able
> to handle that job a lot more efficiently under load.
>

Good point! It's also common for caches to implement LRU, where a shorter
lifetime is better.

What is a likely ticket lifetime for a server that supports 0-RTT
> (let's assume an HTTP server)?


I'm going to guess that providers will set it as high as they can ... every
little helps. So 7 days.


> How wide a replay clock window is likely reasonable (to allow for RTT and
> TCP retransmission delays)?
>

I think we have to assume that a replay attempt could come at any time. A
time based mitigation doesn't work.

-- 
Colm
-- 
Colm
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