On Fri, Aug 14, 2020 at 10:39 AM Bruno Wolff III <br...@wolff.to> wrote:

> I'm not interested in creating a github account and it looks like one
> is required to report problems.
>

Okay, I (might) be able to test that game/report issues to the dxvk tracker
sometime next week.


> I ended up using alternatives to disable dxvk as I was worried about
> the packages getting pulled in again later. I'm running rawhide and
> I had this get pulled in during a routine update so I wasn't sure if it
> would get pulled in another update later. Sins is the heaviest
> graphics game that I play, so I don't think I'll need it for performance
> reasons for other games at this time. I would have been interested in
> trying
> it out on a couple of more games. If I end up wanting to do that, it looks
> like writing a couple of scripts that use alternatvies to turn it on and
> off wouldn't be hard. And would be faster than installing and uninstalling
> the dxvk packages and simpler than keeping multiple versions of wine
> around.
>
> I'll be keeping an eye on it though, as Sins does slow down in the end
> game. I think this has more to do with tracking objects than rendering
> them,
> but if it does help, I'll want to use it. I expect I'll test 1.7.1 as
> soon as it is convenient, as that is supposed to have a lot of fixes.
>

I pushed the 1.7.1 into F34-F31 just moments ago. You can grab the rpms
from koji or wait till tomorrow (or whenever we get another F33/34 compose).

Btw, you can exclude wine-dxvk through dnf config as per Change Proposal
Page:
https://fedoraproject.org/wiki/Changes/DXVKwined3d#Upgrade.2Fcompatibility_impact
 :

"Users would be able to opt-out from using DXVK by adding
'exclude=wine-dxvk*' into /etc/dnf/dnf.conf and removing wine-dxvk package."

Thanks for getting dxvk into Fedora.
>

You're welcome :)
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