I just want to say that I really recommend playing and experiment with A/B Street.
Even as just visualization of roads/lanes/crossings it is really nice, gameplay/experimentation is also really interesting. And author is great at responding to reported bugs, submitted pull requests and even feature requests ( https://github.com/dabreegster/abstreet ). So if someone liked OpenTTD but wanted more realism/complexity for cars, or if someone wants to check whatever roads are mapped in detail in their city or is interested in experimenting with road design or planned to play with Rust language I really recommend this project :) Nov 2, 2020, 00:55 by [email protected]: > Hi, > > Demo: > http://abstreet.s3-website.us-east-2.amazonaws.com/osm_demo/ > Connect 2020 talk: > https://www.youtube.com/watch?v=JUN5GWfb4Qo > > I've been working on > https://abstreet.org> , a traffic simulation game > built from OSM data, designed for cycling and public transit advocacy. A/B > Street renders individual lanes, infers geometry for intersections, models > turn lanes and restrictions, and infers lots of detail for traffic signal > timing and parking lot capacity. Recently I split out an OSM viewer just to > show off these details, letting you do quick visual Q/A on things like lane > tagging. The viewer runs on web (via WebAssembly and WebGL) and natively > (Mac, Windows, and Linux via OpenGL). As a disclaimer, changing maps is much > clunkier on the web than native, but I'm working on it. > > One key difference from most slippy maps is that this viewer downloads a > single file per region (scoped right now to the core of a city, but the > boundary is configurable). You can't pan over to anywhere in the world, but > once you've loaded a map, everything should be extremely fast -- moving > around, zooming, querying tags on objects. I've imported a few places from > bbike, and I can add or adjust the boundary of anywhere you like. See > > https://dabreegster.github.io/abstreet/howto/new_city.html> or reply here > with a link to a > geojson.io <http://geojson.io>> file. > > I have a few asks of y'all: > > 1) What should this viewer do to add value to the community? I'm not looking > into making a general purpose renderer, more like an array of small renderers > specialized for purposes like Q/A on lanes, exploring POIs, etc. > 2) Do you have any other use cases or ideas how to use things like the road > geometry? > 3) Are you interested in developing anything from this? If so, I'd like to > work with you to design an appropriate API for consuming the internal map > format. > 4) If you're interested in the core mission of A/B Street, I'd love > collaborators for things like > > https://github.com/dabreegster/abstreet/issues/372> (modeling public transit > better). > > Thanks! > -Dustin >
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