Vi segnalo questo progetto, un renderer vettoriale di dati OSM, focalizzato al momento sugli incroci e quantità di lanes. http://abstreet.s3-website.us-east-2.amazonaws.com/osm_demo/
Ciao Martin ---------- Forwarded message --------- Von: Dustin Carlino <dabreegs...@gmail.com> Date: Mo., 2. Nov. 2020 um 00:59 Uhr Subject: [OSM-talk] New native/web OSM renderer based on A/B Street To: <t...@openstreetmap.org> Hi, Demo: http://abstreet.s3-website.us-east-2.amazonaws.com/osm_demo/ Connect 2020 talk: https://www.youtube.com/watch?v=JUN5GWfb4Qo I've been working on https://abstreet.org, a traffic simulation game built from OSM data, designed for cycling and public transit advocacy. A/B Street renders individual lanes, infers geometry for intersections, models turn lanes and restrictions, and infers lots of detail for traffic signal timing and parking lot capacity. Recently I split out an OSM viewer just to show off these details, letting you do quick visual Q/A on things like lane tagging. The viewer runs on web (via WebAssembly and WebGL) and natively (Mac, Windows, and Linux via OpenGL). As a disclaimer, changing maps is much clunkier on the web than native, but I'm working on it. One key difference from most slippy maps is that this viewer downloads a single file per region (scoped right now to the core of a city, but the boundary is configurable). You can't pan over to anywhere in the world, but once you've loaded a map, everything should be extremely fast -- moving around, zooming, querying tags on objects. I've imported a few places from bbike, and I can add or adjust the boundary of anywhere you like. See https://dabreegster.github.io/abstreet/howto/new_city.html or reply here with a link to a geojson.io file. I have a few asks of y'all: 1) What should this viewer do to add value to the community? I'm not looking into making a general purpose renderer, more like an array of small renderers specialized for purposes like Q/A on lanes, exploring POIs, etc. 2) Do you have any other use cases or ideas how to use things like the road geometry? 3) Are you interested in developing anything from this? If so, I'd like to work with you to design an appropriate API for consuming the internal map format. 4) If you're interested in the core mission of A/B Street, I'd love collaborators for things like https://github.com/dabreegster/abstreet/issues/372 (modeling public transit better). Thanks! -Dustin _______________________________________________ talk mailing list t...@openstreetmap.org https://lists.openstreetmap.org/listinfo/talk
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