On 23.07.19 13:42, PanierAvide wrote: > So according to wiki, indoor=level doesn't involve having a implicit > wall following the geometry. Is it something we agree on ?
indoor=level does not add an implicit wall. However, building and building:part probably do have outer walls by default, regardless of indoor=level or any other indoor mapping. There's no solution for switching these walls off yet. We can't really assume that the absence of an indoor=wall or indoor=room element means there's no outer wall – fully indoor-mapped buildings are the exception, not the rule. Therefore, my suggestion would be to include a tag like wall=no on your indoor=level polygon for these unwalled levels. > According to wiki, indoor=wall can only be used on > lines, so if I create a closed line, it should not render as an area > (same behaviour as footways). Is it also something we agree on ? Yes, a closed way with indoor=wall should be considered a line, not an area. > Last question, if I want to create a wall as an area (imagine for > example a wide pillar where no one can enter), should I just use > indoor=wall + area=yes ? Using area=yes makes sense here, yes. Conceptually, I'm a bit uncomfortable with wall polygons because they break the logic for doors and windows (which are nodes on the wall ways). But for something completely solid like a pillar, this is probably not going to cause problems. Tobias _______________________________________________ Tagging mailing list Tagging@openstreetmap.org https://lists.openstreetmap.org/listinfo/tagging