Vr gr Peter Elderson Landcover tag now approaches 100 000 occurrences. Still growing despite not being rendered. I would think rendering the top three landcover values is not out of place. The github issues are still there. Initially: landcover=trees same rendering as natural=wood and landuse=forest landcover=grass same rendering as landuse=grass landcover=scrub same rendering as natural=scrub
After that, further steps could be discussed. Until this is done, in my opinion every discussion about the usage of landuse tags is doomed to fail. There simply is no way forward if there is no rendering alternative. E.g. If landcover=trees is rendered, it is safe to restrict landuse=forest to mean cultivated / exploited forest, used for a. forestry, b. purposefully maintained forest for multipurpose usage such as all the forests in the Netherlands. Natural forests could be preferably tagged as natural=wood, and areas of trees within a landuse such as a residential area could be tagged with landcover=trees without cutting up the landuse. landuse=forest would have a default landcover of trees. landuse=forestry not. But, by using the landcover tags, you could still use landcover=forestry is that is really what the use of the land is, and cover it nicely with the appropriate landcovers. If landcover=grass is rendered, a clearing in a landuse=forest could simply be tagged as a polygon with landuse=grass, without cutting up the forest. The main objection would be: existing base. But the landcover rendering does not harm the existing base; it's fully backwards compatible. It will not solve the completely mixed-up use of landuse=forest and natural=wood in one blow, but it can provide more logical en clearer distinction (and presets). Over time, micromappers will simplify their own area (all those cut-up residentials) just because they can and it's simpler and more logical. The big forest area's often have dedicated mappers who will seize the opportunity. New mappers will pick it up naturrally without even knowing it was controversial. I have spoken. Ugh.
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