Manfred,CMake uses a number of what it calls "Generators" which can produe build files or projects for a number of build systems. One of these is Xcode when using the Mac build of CMake. From the command line the option -G Xcode (not certain on the casing of that, available generators are output by --help) will produce an Xcode project instead of the default (unix style makefiles). The GUI tool should ask the first time you configure a project what build system to target. You would then use the Xcode project the way you normally would.
Files are available from the bzr repository at https://code.launchpad.net/~greg-hellings/libsword/cmake-port or a tarball for download from http://bibletime.thehellings.com if you want to give it a shot.
--GregOn Jun 14, 2010, at 12:59 PM, Manfred Bergmann <manfred.bergm...@me.com> wrote:
Hi Greg.I was always using a makefile compiled library. However creating multi-architecture builds (i386, x86_64, ppc) was always kind of a hassle. This is very easily done by Xcode because it compiles for all targets and combines the builds and I'm actually quite happy that I can use this now.How is this done with CMake? Manfred Am 14.06.2010 um 18:51 schrieb Gregory Hellings:Manfred,My CMake build system is supposed to support iPhone configurations. It would keep you from having to update your xcode poject every time files are changed, etc. I have built the library succesfully against the simulator files using my CMake configure, but have not had any takers on actually testing the library against an actual app.--GregOn Jun 14, 2010, at 11:52 AM, Manfred Bergmann <manfred.bergm...@me.com > wrote:Troy, I'd like to put this into this bindings folder.If you could create a "objc" folder there and give me commit rights? I'm almost finished creating a proper Xcode project.Manfred Am 16.04.2010 um 07:58 schrieb Troy A. Griffitts:These all sound like good suggestions. Manfred, let me know what you decide and I'll either give you access to sword/bindings/objc or createa repository for you. Troy Peter von Kaehne wrote:Would not the natural place be the bindings directory in the engine?Nic Carter wrote:I suggest you put it in a specific place in your MacSword SVN (orBazaar if that's what you use now?) and I can access it from there. :)On 16/04/2010, at 2:32 AM, Manfred Bergmann wrote:Alright then.Can anyone with the proper rights create a Subversion folder? Or dowe use Bazaar? I switched over to Bazaar. :)I believe I'm admin in Jira so I can create a project there myself.Manfred Am 15.04.2010 um 10:30 schrieb Nic Carter:Hi Manfred, This all sounds good. :) Just one quick thing, though: PocketSword will be one app thatworks on both iPad and iPhone/iPod touch. I was looking at thistoday and I think this will be the best way forward. Apple have designed everything so that this is easily possible, with one codebase... :)Oh, and to answer your question about NSUserDefaults, yes, that's there! I have just added unlocking of modules to PocketSword, whichwill be available in v1.2.2 (currently in beta), and that works great using the code in SwordModule.mm :) Thanks for this work, Manfred! :) ybic nic... :) ---- Nic Carter PocketSword Developer - an iPhone Bible Study app www: http://crosswire.org/pocketsword iTunes: http://itunes.apple.com/app/Pocketsword/id341046078 Twitter: http://twitter.com/pocketsword On 15/04/2010, at 7:15 PM, Manfred Bergmann wrote:Hi there.Now with the iPad already released in USA and in other countries shortly I'd like to push for a consolidation of the Objective-C++SWORD wrapper classes.Which over time has grown quite large consisting of 20 classes in the version MacSword uses. Just for an explanation to others, they build the basis for SWORD based OS X applications and are intended to be able to code in Objective-C exclusively in upper levels ofthe application (UI).PocketSword uses a subset of those classes with some modifications.Now shortly since I believe we will again branch for the iPadbecause it will be a different UI eventually I feel that we have to do something now. Otherwise we will end up having to maintain threecode bases which could be one. And it will be a mess.Since MacSword 2.2 was released recently I have some time now towork on this. I would suggest to make a framework of the Objective-C wrapper classes which can then be used in any OS X (Cocoa) based application just as easily as other frameworks can be used. It would still be necessary to have different builds for ARM andIntel/PPC and Xcode projects but those can use the same code base. If any user of the framework needs customised behaviour it is stillpossible to subclass if really needed. The things that need closer look are: - Make it work in gc and none-gc environments. In MacSword 2.2 refactorings I tried to put in -dealloc and -finalize methods in all classes I touched together with autoreleased initialisations. - Logging.This might need some time. While I would like to be able to write logs to file with specifying log levels this is not something the iPhone/iPad wants due to slower FS access. But I'm sure there is a solution to this. If some protocols are defined each front- end canstill implement it's own logging implementation. - Code that uses NSUserDefaults.Right now keys for locked modules are stored in NSUserDefaults. Isthis something that works on iPhoneOS? - Searching/indexing.While the iPhone uses the SWORD provided clucene based indexing andsearching MacSword uses SearchKit.This not a problem at all but we have to define a protocol whereeach application can implement a provider.- Further we would need a place to source control it. Can we have aplace for it at CrossWire including a new project in Jira? Comments?Nic, if you are busy with things for PocketSword right now, don't worry. I would start working on this, compare both code bases and would start a discussion with you about things I'm uncertain - ifyou give your "go" to do this all.I'd also like to finally put in some Unit tests for critical parts so that it can be tested more easily. Unfortunately Unit testing isnot so comfortable in Obj-C as it is in Java. 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