I just read the jgl licence. It's _not_ a free or open-source licence. Troy A. Griffitts wrote:
>>OK, I think I am (finally) getting it. Little bit of a language barrier >>there for to begin with... get it language barrier... C++ -> Java ;-) >> >>OK maybe it is a little late... why do I feel like I am the only one >>laughing? >> > >:) <- *sympathy laugh* > > >>You are right, the HashMap and Properties objects that are provided do >>not support duplicate values for a name. But I don't think it would take >>much to enhance them to get what is needed (subclass the Properties >>object adding a getProperties(String) method that returns an Iterator). >>And personally I would prefer to use the core libraries if at all >>possible (helps the app maintain portability). >> > >portability? This is java! :) I do understand. If we don't need jgl, >then lets don't build a dependency. Truth is, I've tried to do exactly >that with the core c++ library. But there's just some things (gnu >regex, zip, now maybe icu) that I'd rather someone else maintain. > > >>Not that I dislike JGL, I really don't know anything about it. I went >>and looked at the site and didn't really find much in the way of API >>documentation. I also couldn't find any licensing requirements. Will we >>even be able to bundle it with Sword? >> > >JGL is freely redistributable in binary (.class) (.jar) form, full >license is appended if interested. Docs are at: >http://www.crosswire.org/java-docs/jgl3.1.0 >Source is at ftp://ftp.objectspace.com/pub/jgl > > >>In the end if it's decided that JGL's mutimap is the best way to go then >>that's what I'll use. I just want to make sure the other options we >>thought out and considered. >> > >Yes. I agree. I don't have an emotional attachment to jgl, either, but >I know we do try to take advantage internally of stl. We try to keep it >out of our interface, if at all possible, but sometimes you'll see it >there also. > >Having said all this, I'd like to encourage us to press forward. There >are many things yet undone that might better occupy our time. I'm going >to be commiting some additions to sword this evening hopefully. And >suprisingly, they were done first in java and, if I stay up late enough, >will be ported back to the c++ libs tonight. They include: > > SWInputMethod virtual class and few decendents for inputing Hebrew text >and a test program: eledit (originally done for project leningradensis >(http://www.leningradensis.org/)). Look for them in cvs soon. > > > -Troy. > > > > >>/mike >> >>-- >>****************************************** >> Mike Dougherty -- Java Software Engineer >>****************************************** >> Some people carve careers, others chisel them. >> > >_____________________ > > > License Agreement: >JGL - The Generic Collection Library for >Java Release Version 3.1 > >WHEREAS, ObjectSpace, Inc. is the owner >of valuable intellectual property rights >relating to the Generic Library Release >for Java(tm) Version 3.1 ("JGL") and >wishes to license JGL subject to the terms >and conditions set forth below; and > >WHEREAS, you ("Licensee") acknowledge >that ObjectSpace, Inc. has the right to >grant licenses to the intellectual >property rights relating to JGL, and >that you desire to obtain a license to >use JGL subject to the terms and >conditions set forth below; > >ObjectSpace, Inc. grants Licensee a >non-exclusive, non-transferable, >royalty-free license to use JGL and >related materials without charge >provided the Licensee adheres to all >of the terms and conditions of this >Agreement. > >By downloading, using, or copying JGL >or any portion thereof, Licensee >agrees to abide by the intellectual >property laws and all other applicable >laws of the United States of America, >and to all of the terms and conditions >of this Agreement, and agrees to take >all necessary steps to ensure that the >terms and conditions of this Agreement >are not violated by any person or >entity under the Licensee's control or >in the Licensee's service. > >Licensee shall maintain the copyright >and trademark notices on the materials >within or otherwise related to JGL, >and not alter, erase, deface or >overprint any such notice. > >Except as specifically provided in this >Agreement, Licensee is expressly prohibited >from copying, modifying, merging, selling, >leasing, assigning, or transferring in >any manner, JGL or any portion thereof. > >Licensee may copy materials within or >otherwise related to JGL that bear the >ObjectSpace copyright only as required >for backup purposes or for use solely >by the Licensee. > >Licensee may not distribute in any >form of electronic or printed >communication the materials within >or otherwise related to JGL that bear >the ObjectSpace copyright, including >but not limited to the source code, >documentation, help files, examples, >and benchmarks, without prior written >consent from ObjectSpace, Inc. 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