On 11/9/16, Eric Wing <ewmail...@gmail.com> wrote: > On 11/9/16, Eric Wing <ewmail...@gmail.com> wrote: >> On 11/9/16, Jordan Rose <jordan_r...@apple.com> wrote: >>> Ah, that does help. The logic to build the Glibc module map comes from >>> stdlib/public/Platform/CMakeLists.txt, and explicitly checks for >>> “LINUX”, >>> “FREEBSD”, “ANDROID”, and “CYGWIN”. Does the Steam-Runtime build use a >>> different SDK name? >>> >>> Jordan >>> >> >> How would I verify/debug this for sure? I haven't been setting >> anything differently when I build under Steam-Runtime vs. Ubuntu. (And >> I have gotten through a pure Linux (no Android) build under >> Steam-Runtime successfully.) Steam-Runtime is just a Linux. (It is >> originally derived from Ubuntu 12.04LTS, though it probably has all >> its Ubuntu identifiers stripped/replaced.) >> >> >> I checked the CMakeCache.txt in >> build/Ninja-ReleaseAssert/swift-linux-x86_64 >> >> Both files are identical between the Steam-Runtime and Ubuntu versions >> when building for Android. The variable SWIFT_SDKS is: >> SWIFT_SDKS:STRING=ANDROID;LINUX >> >> >> Obviously something is different somewhere since it seems to be >> skipping the glibc.modulemap in the Steam-Runtime case. >> >> >> Thanks, >> Eric >> > > Oops. Correction to my last post. The CMakeCache.txt are not > identical. I compared the wrong files. > > However, the SWIFT_SDKS variable are the same in each. > > Here are some differences I did spot: > > In Ubuntu, LIBXML2_XMLLINT_EXECUABLE is not found, but defined in my > SteamRT cache. > > Ubuntu: > SWIFT_HAVE_WORKING_STD_REGEX_TEST:INTERNAL=1 > Steam > SWIFT_HAVE_WORKING_STD_REGEX_TEST:INTERNAL= > > Ubuntu: > SWIFT_HAVE_WORKING_STD_REGEX_TEST_EXITCODE:INTERNAL=0 > Steam: > SWIFT_HAVE_WORKING_STD_REGEX_TEST_EXITCODE:INTERNAL=FAILED_TO_RUN > > > The remaining of the differences are tool version differences and > stuff with libICU (because Steam-Runtime doesn't supply it so I must > build/supply it myself). But most of these differences are expected. > > Thanks, > Eric >
It looks like the problem is related to which version of CMake you use. Ubuntu 16.10 supplies CMake 3.5.2. Steam-Runtime ships a version that is way too old, so I built and used the latest stable CMake version, 3.6.3. Using 3.6.3 seems to always trigger this problem with the Swift build. I tested it both ways: 1. I changed Ubuntu 16.10 to use CMake 3.6.3 and the build broke in exactly the same way I described. 2. In Steam-Runtime, I built/used CMake 3.5.2 instead, and the build completed. I still don’t know specifically what the build script bug is. This is going to need to be fixed eventually if all newer versions of CMake lead to a broken build process. Thanks, Eric _______________________________________________ swift-dev mailing list swift-dev@swift.org https://lists.swift.org/mailman/listinfo/swift-dev