Apologies for being *very* late to this thread and reviving it.

I'm not super familiar with the swift build system or its planned evolution, 
but I can speak to what we're trying to do in LLVM.

In LLVM & Clang we're taking steps to move away from building for multiple 
targets in the same CMake invocation. Today the only place we do this is in 
compiler_rt, and I'll hopefully have that fixed by the end of the summer 
(assuming I can keep distraction to a minimum).

Our plan is to support an engineering workflow that has a single CMake 
invocation, but we're going to utilize recursive CMake calls (likely via 
CMake's ExternalPreject module) to build runtime libraries for one target at a 
time. This will likely be exposed to the user by allowing them to specify a 
list of platform-architecture tuples (or GCC/Clang triples), which we'll feed 
into each of our runtime libraries. I expect to support both Darwin-style 
cross-compilation (Xcode SDKs), and Linux-style cross-compilation 
(user-specified sysroots), and I'll either be using CMake Toolchain files, or a 
similar mechanism to do it.

We've also done extensive work to support Toolchain files for building LLVM and 
Clang, but we don't currently support Toolchain files for the runtimes in a 
simple enough way to support building cross-targeted runtimes.

The LLVM community has committed to CMake as our only supported configuration 
system, and we are committed to making it better at every opportunity. Over the 
next year (and into the future) we will be working to improve the CMake build 
systems in all the LLVM runtime libraries (compiler_rt, libcxx, libcxxabi, 
libunwind,...), with the ultimate goal of being able to support a great 
cross-compiling experience via CMake for developers and package maintainers 
alike.

WRT the swift stuff you're trying to do. I might be able to help work out some 
kinks. The LLVM patch you needed to make leads me to think your toolchain file 
may not be correct. We use CMake Toolchain files with the LLVM & Clang CMake 
build systems to cross-compile LLVM libraries and the Clang compiler 
extensively. The iOS.cmake Toolchain file in LLVM's repo is what we use 
internally at Apple for most LLVM-based projects that ship on embedded Darwin 
platforms.

I know this isn't exactly what you're trying to do, but there is a very simple 
CMake invocation to build LLVM for iOS which works on any Mac with Xcode and an 
iOS SDK. The CMake invocation is in our documentation here:

http://llvm.org/docs/GettingStarted.html#cross-compiling-llvm

Hope this helps,
-Chris

> On Feb 18, 2016, at 8:24 PM, Jordan Rose via swift-dev <swift-dev@swift.org> 
> wrote:
> 
>> If multiple CMake invocations are ok, why the aversion to toolchain files?
> 
> My main concern is that there end up being two equally-supported ways to 
> build Swift. With LLVM/Clang we had constant small pain trying to keep the 
> autotools and CMake builds in sync. I'd rather not end up in that position 
> for Swift.
> 
> (That doesn't mean it might not be the best option. It just means there are 
> serious downsides, and they'd have to be outweighed by the upsides.)
> 
> Jordan
> 
> 
>> On Feb 18, 2016, at 9:33 , Tom Birch <fro...@gmail.com> wrote:
>> 
>> I agree that CMake really doesn't like building multiple target variants 
>> within a single invocation, which is why I suggested Toolchain files in the 
>> first place.  I don't follow your argument that wrapping ld, ar, ranlib, 
>> etc. is preferable to using Toolchain files. The problem is that I'd not 
>> only need to wrap these commands, but also change all the CMake configure 
>> logic, i.e. all the find_package calls, the CMAKE_SYSTEM_NAME tests, and the 
>> check_* calls (luckily there's only one check_symbol_exists call), and I'm 
>> not sure what advantages this has over doing it "the CMake way". Is the 
>> parallelism and the ability to use ninja to rebuild everything without 
>> re-invoking CMake really worth all this extra effort? See 
>> http://thread.gmane.org/gmane.comp.lang.swift.devel/911 for more details.
>> 
>> Just to be clear, are you suggesting building everything (OSX swiftc, OSX 
>> stdlib, Linux stdlib) within a single CMake invocation? Dmitri explained the 
>> reasoning behind doing this for Darwin-based targets (i.e. parallelism, fast 
>> iteration without re-invoking CMake) , but as mentioned above, I don't think 
>> this works well when mixing different toolchains (elf, mach-o) or 
>> headers/libraries (e.g. Linux vs FreeBSD), as you end up having to 
>> re-implement a lot of the CMake configure logic either in shell scripts or 
>> CMake itself. If multiple CMake invocations are ok, why the aversion to 
>> toolchain files?
>> 
>> cheers,
>> Tom
>> 
>>> On Tue, Feb 16, 2016 at 10:57 PM Jordan Rose <jordan_r...@apple.com> wrote:
>>> The main reason we didn't even try to go for the CMake toolchain support is 
>>> because of the old build/host/target problem. For those who don't know, in 
>>> old GCC terminology, the build machine is where you build the compiler, the 
>>> host machine is where you run the compiler, and the target machine is where 
>>> you run the code that comes out of the compiler.
>>> 
>>> Right now our CMake project tries to build some binaries for the host 
>>> machine (the compiler) and some binaries for the target machine (the 
>>> runtime, standard library, and overlays). On non-Darwin platforms, these 
>>> are always the same today; for us the host machine is OS X and we build 
>>> several target standard libraries. CMake really doesn't like this, which is 
>>> why a CMake-generated Xcode project still can't build for iOS, even though 
>>> Xcode supports products with different platforms perfectly well.
>>> 
>>> So from CMake's perspective, we're always building for the host machine, 
>>> and we pass some funny flags when building the runtime and stdlib. We get 
>>> away with this because the OS X linker can also link binaries intended for 
>>> iOS et al.
>>> 
>>> If you're planning on building a cross-compiler (build = OS X, host = OS X, 
>>> target = Linux), I think you'd really have the best success by using the 
>>> same mechanism we use to build multiple stdlibs on Darwin. You'd have to 
>>> figure out how to trick it into using your linker for just those libraries, 
>>> but Clang actually does have support for cross-compilation (and CMake 
>>> should be using Clang to link, I think?) so you should have a chance.
>>> 
>>> Jordan
>>> 
>>> 
>>> 
>>>> On Feb 16, 2016, at 13:48 , Tom Birch via swift-dev <swift-dev@swift.org> 
>>>> wrote:
>>>> 
>>> 
>>>> I'm working on cross-compiling swift using OS X to build a linux-arm 
>>>> runtime/stdlib, and I've had some success. My change is here:
>>>> 
>>>> https://github.com/froody/swift/commit/bc7ca07c1c7a94a8d07acd635c486388640ee2d2
>>>> 
>>>> Steps to repro are in cmake/modules/Toolchain-linux-arm.cmake
>>>> 
>>>> It's still a work in progress, but I wanted to get some feedback on 
>>>> whether or not I'm going in the right direction. Toolchain files are the 
>>>> recommended way for cross-compiling with CMake, but it seems like it 
>>>> doesn't mesh well with the current system of building multiple mach-o 
>>>> targets from a single CMake invocation (e.g. OS X, iOS, tvOS and watchOS 
>>>> built on OS X). I've also had to fight the build-system a lot (using many 
>>>> --skip-build-foo flags, and two invocations of ./utils/build-script) in 
>>>> order to avoid building ninja targets that don't exist, and I'm wondering 
>>>> if there's a better way to do this, i.e. to build llvm/clang/swiftc for OS 
>>>> X in llvm-macosx-x86_64/swift-macosx-x86_64 build directories, and use 
>>>> that to build (swiftc?)/stdlib/tests for linux-arm in a swift-linux-armv7 
>>>> build directory. Maybe this is a good reason to do 
>>>> https://bugs.swift.org/browse/SR-237 first/in parallel?
>>>> 
>>>> I also required a change to LLVM:
>>>> 
>>>> https://github.com/froody/swift-llvm/commit/ed54c92943444999f11918f013cca1dba7892da1
>>>> 
>>>> to fix this error:
>>>>  
>>>> CMake Error: The inter-target dependency graph contains the following 
>>>> strongly connected component (cycle):
>>>>   "NativeLLVMConfig" of type UTILITY
>>>>     depends on "llvm-config" (strong)
>>>>   "llvm-config" of type EXECUTABLE
>>>>     depends on "NativeLLVMConfig" (strong)
>>>> 
>>>> Maybe Chris Bieneman has an idea about this? I seemed to successfully 
>>>> cross-compile with the "False AND" hack, not sure what's going on.
>>>> 
>>>> Anyway, I'd appreciate any feedback on the direction/next steps.
>>>> 
>>>> cheers,
>>>> Tom
>>> 
>>>> _______________________________________________
>>>> swift-dev mailing list
>>>> swift-dev@swift.org
>>>> https://lists.swift.org/mailman/listinfo/swift-dev
> 
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