*** Apologies for cross-posting, please distribute ***____

*3rd IEEE International Workshop on Networked Immersive Audio*____

____

*L'Aquila, 31 October 2025*____



____

https://internetofsounds2025.ieee-is2.org/workshops/3rd-ieee-international-workshop-networked-immersive-audio____


____

*Call for papers and demos*____

Networked Immersive Audio is an emerging topic in sound-based
communications. To date, scarce research has been conducted on how to
integrate networking systems with immersive audio rendering techniques
able to enrich a listener's perception of sharing the same acoustic
environment and to provide the localization information of remote users
or other real or virtual acoustic sources.

The aim of IEEE IWNIA 2025 is to bring together academics and industry
to investigate and advance the development of systems at the confluence
of spatial audio and networking, as well as the understanding of human
perception in immersive, networked contexts.____


Topics of interest include, but are not limited to, the following areas:____

 * Frameworks for Networked Immersive Audio____
 * Spatial audio systems for networked interactions____
 * 3D audio perception in networked settings____
 * Spatial audio for Web Audio____
 * Spatial audio for the Metaverse____
 * Embedded spatial audio systems____
 * Codecs for spatial audio____
 * Experimental results of prototype/testbed for Networked Immersive
   Audio____
 * Datasets____
 * Spatial audio and personal area networks____
 * Standardization activities for Networked Immersive Audio____
 * Packet loss concealment methods for Networked Immersive Audio____
 * 5G/6G architectures leveraging slicing and Multi-access Edge
   Computing____
 * Network traffic predictions in Networked Immersive Audio
   applications____
 * Optimization in the placement of Virtual Network Functions____
 * Security and privacy in Networked Immersive Audio____

We consider contributions in the form of full papers (min 5 pages, max
10 pages), poster papers (4 pages), or a demo proposal (max 2 pages). We
encourage the submission of work in progress as well as more mature
work. ____

For music submissions please refer to the call of the main IEEE IS2 2025
event: ____

__ __

*Activities*____

Besides the presentations of the accepted contributions (papers,
posters, demos), the program of the workshop will include a tutorial, a
keynote and a panel with experts from both academia and industry.____

*Awards*____

The Organizing Committee will select the winners for the Best Paper,
Best Student Paper, and Best Demo awards. To be eligible for the Best
Student Paper award, the presenting and first author of the paper must
be a full-time student.____


*Venue*____

The workshop is a satellite event of the 6th IEEE International
Symposium on the Internet of Sounds (IEEE IS2 2025:
https://internetofsounds2025.ieee-is2.org/), which will be hosted in the
city of L'Aquila, Italy, and will take place between the 29 and 31st of
October 2025. The workshop as well as the main Symposium will be held in
hybrid form, virtual and in presence.____

__ __

*Important dates*____

__·__Submission deadline: July 1, 2025____

__·__Author notification: September 1, 2025____

__·__Camera ready due: October 1, 2025____

__·__Registration deadline: October 15, 2025____

__·__Workshop date: October 31, 2025____


*Publications*____

The workshop proceedings will be part of the IEEE IS2 2025 proceedings,
which will be submitted to the IEEE for publication.____


*Organizing Committee*____

__·__Luca Turchet (Università di Trento)____

__·__Jan Duerre (Sennheiser)____

__·__Cristina Rottondi (Politecnico di Torino)____

__·__Nils Peters (Trinity College Dublin)____

__·__Stefania Cecchi (Università Politecnica delle Marche)____



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