Hi list,

[Apologies for cross posting]


Fully funded PhD opportunity at Edinburgh Napier University, researching DDSP 
in Procedural Audio Sound Effects.


Full details 
https://blogs.napier.ac.uk/scebe-research/wp-content/uploads/sites/132/2023/10/Oct23-Ai-Fu-PhD-Selfridge-on-DDSP-in-Procedural-Audio.pdf



Deadline – 3rd December 2023
Projects are anticipated to start on 1st October 2024.

Apply via 
https://www.jobs.ac.uk/job/DDV112/fully-funded-phd-studentships-in-applied-informatics



Informal contact to Dr Rod Selfridge – r.selfri...@napier.ac.uk



******************


Project description:

This aim of this research is to improve the audio quality of synthesized 
procedural audio sound effects, optimising parameters through the use of 
differential digital signal processing (DDSP) techniques. Physically inspired 
synthesis techniques often used for procedural audio sound effects [1], where 
basic knowledge of the sound producing process and behaviour modelling are 
integrated within the synthesis process. Previous research has incorporated 
deeper knowledge of the physical processes to improve the quality of the sounds 
synthesised, but it is still possible for listeners to identify synthesised 
sounds when compared to the recorded samples [2].

DDSP covers a number of techniques where signal processors are integrated 
within neural networks [3]. Through backpropagation of loss functions, the 
signal processors can be optimised for specific synthesis models.

One drawback of physically inspired procedural models is that potential 
critical aspects of the physical process as well as the behaviour model that 
controls the sound synthesis process can be missed. By training the parameters 
of the synthesis models using DDSP, based on pre-recorded samples, it should be 
possible to capture missing elements of the models, (behaviour etc), and apply 
these to new synthesis models. Similar separation of the sounds generated by a 
musical instrument has been carried out in [4] where the performance data is 
preserved while the timbre.

The use of DDSP and neural networks for the purposes of sound effects is an 
ongoing area of research.  DDSP has more recently be used to generate sound 
effects [5] or inspired vocalisation synthesis techniques [6], and different 
neural synthesis approaches to foley have also been explored [7, 8, 9, 10]. 
This research looks to build on this body of research, using DDSP to control 
new physically inspired sound effect models, to improve behaviour and 
plausibility, and ultimately the quality of synthesised sound effects.

References:
[1] Farnell, A. (2010). Designing sound. Mit Press.
[2] Selfridge, R., Moffat, D., Avital, E. J., & Reiss, J. D. (2018). Creating 
real-time aeroacoustic sound effects using physically informed models. Journal 
of the Audio Engineering Society, 66(7/8), 594-607.
[3] Hayes, B., Shier, J., Fazekas, G., McPherson, A., & Saitis, C. (2023). A 
Review of Differentiable Digital Signal Processing for Music & Speech 
Synthesis. arXiv preprint arXiv:2308.15422
[4] Dai, S., Zhang, Z., & Xia, G. G. (2018). Music style transfer: A position 
paper. arXiv preprint arXiv:1803.06841
[5] Barahona-Ríos, A., & Collins, T. (2023). NoiseBandNet: Controllable 
TimeVarying Neural Synthesis of Sound Effects Using Filterbanks. arXiv preprint 
arXiv:2307.08007.
[6] Hagiwara, M., Cusimano, M., & Liu, J. Y. (2022). Modeling Animal 
Vocalizations through Synthesizers. arXiv preprint arXiv:2210.10857.
[7] Andreu, S., & Aylagas, M. V. (2022, October). Neural synthesis of sound 
effects using flow-based deep generative models. In Proceedings of the AAAI 
Conference on Artificial Intelligence and Interactive Digital Entertainment 
(Vol. 18, No. 1, pp. 2-9).
[8] Comunità, M., Phan, H., & Reiss, J. D. (2021). Neural synthesis of 
footsteps sound effects with generative adversarial networks. arXiv preprint 
arXiv:2110.09605
[9] Chung, Y., Lee, J., & Nam, J. (2023). Foley sound synthesis in waveform 
domain with diffusion model. Tech. Rep., June.  [
10] Liu, Y., & Jin, C. (2023). Conditional Sound Effects Generation with 
Regularized WGAN.


The Applied Informatics group at Edinburgh Napier University is also looking 
for students to work on one of the following projects:

  *   A new model for information literacies of community representatives
  *   Trust, risk and digital identity for digitally-unsure citizens
  *   Designing Meaningful Mixed Reality Experiences
  *   Understanding Barriers and Facilitators to technology adoption among 
older adults: a mixed-methods approach
  *   Playing in the Past: Investigating User Experience Design in Historical 
Games
  *   Investigating digital approaches to creating meaningful experiences of 
place
  *   Designing Interactive Digital Storytelling Experiences
  *   Interpreting and interacting with archives and collections from the 
perspective of the creative practitioner.
  *   Multimodal Applications for Cognitive Differences
  *   The role of digital technologies in shifts towards sustainable behaviours 
– empowering end user engagement through user-centred design
  *   The use digital tools and online information for the self-management of 
health
  *   Equally Safe Sound Design
  *   Behaviour change for Cybersecurity
  *   Intelligent proxies to support health and social care for older adults
  *   Playful engagement with Politics in the time of misinformation.
The full description of the projects is available 
here<https://blogs.napier.ac.uk/scebe-research/applied-informatics/>.
We welcome also innovative proposals outside the listed topics but aligned with 
the research interests of the Subject Group, which can be found at Applied 
Informatics<https://blogs.napier.ac.uk/scebe-research/applied-informatics/>.



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