Dear Jacqueline, Let me be one of the first to support this effort, as we can all agree that terminology in this domain is fluid, and often confusing.
However, regarding your initial description, let me be one of the first on this list to comment, as a research in this field for over 20 years. There is a conflation in your description between immersion and interaction. Spatial audio, by its nature should necessarily be "immersive" but this does not equate to, nor require, "interaction". In that sense, you are better describing a virtual acoustic environment, rather than "simple" spatial audio. In the same way, there are degrees of interaction, from free rotation in a pre-rendered environment to user controlled scene elements. However, while the addition of "interaction" can clearly benefit the perceived quality of spatial audio, there is nothing inherent or specific in spatial audio that necessitates interaction. I will contact the site more directly with regards to potential contributions. Cordially, -Brian FG Katz -- Brian FG Katz, Ph.D, HDR Research Director, CNRS Groupe Lutheries - Acoustique - Musique Sorbonne Université, CNRS, UMR 7190, Institut Jean Le Rond ∂'Alembert bureau 510, 5ème, allé des tours 55-65 4, Place Jussieu 75005 Paris Tel: (+33) 01 44 27 80 34 web_perso: http://www.dalembert.upmc.fr/home/katz web_lab: http://www.dalembert.upmc.fr web_group: http://www.dalembert.upmc.fr/lam youtube_group: https://www.youtube.com/c/LAMSorbonneUniversite/videos facebook_group: @lam.dalembert.upmc https://www.facebook.com/lam.dalembert.upmc/ -----Original Message----- Message: 1 Date: Fri, 27 Aug 2021 12:49:38 -0400 From: Jacqueline Bosnjak <jac...@mach1studios.com> To: sursound@music.vt.edu Subject: [Sursound] Coming to Terms with Spatial Audio - A Spatial Audio Glossary. Message-ID: <1da81e12-9ca4-4501-8cf8-ed9b35179...@mach1studios.com> Content-Type: text/plain; charset="utf-8" Coming to Terms with Spatial Audio. Spatial Audio is defined loosely in the industry; while the creative community at large understands spatial audio as audio that is interactive via headtracking or movement, the marketing industry is using this term to broadly describe audio that is not interactive and just includes additional processing to claim the audio is interactive when it in fact is not (cases of headlocked HRTF processing/room modeling). As market intelligence increases and more hardware enabled devices become available the specifics of what ?flavor? of spatial audio is being used on a case by case will unlock more creativity. in order to encourage a properly aggregated landscape for developers, researchers and audio professionals for any upcoming platform (whether its a collection into one platform or many) we need terms and definitions. We started a community led Spatial Audio Glossary: https://research.mach1.tech/glossary/ <https://research.mach1.tech/glossary/> If you are interested in editing or adding a post please create a Pull Request or by reaching out directly. Please visit the repository page to learn more: https://github.com/Mach1Studios/m1-research-blog/ <https://github.com/Mach1Studios/m1-research-blog/> or email what...@mach1.tech <mailto:what...@mach1.tech> AdAge Creative50 List of the year's most influential creative figures. Creative 50 Bosnjak?s <https://adage.com/article/news/creativity-50-2017/311602#Bosnjak> 340.29 m / s Jacqueline Bo?njak Founder & CEO A Sound Technology Company. New York New York The United States of America. www.mach1.tech Defenders of the Audio Realm? _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.