Hello all,

(Apologies for cross-posting)

I'm happy to announce the release of a new SPARTA installer (v1.5.0), which 
includes a number of spatial audio related VST plugins that may be of interest 
to you.

In particular, this release sees the addition of 9 new plug-ins:

  *   compass_binauralVR: essentially, this is the same as the compass_binaural 
plugin, except it also supports listener translation around the receiver 
position and multiple simultaneous listeners.
  *   compass_spatedit: a flexible spatial editing plug-in intended to be used 
with 2 instances. The first instance you make of the plugin will allow you to 
specify marker directions and it will output the beamformed signals, which you 
can then equalise/re-balance/modulate/swap/modify as you wish. These modified 
signals can then be routed to the second instance of the plug-in. The ambient 
components of the first plugin are then also sent internally to the second 
plugin instance. The edited sound-field is then reconstructed and outputted by 
the second plugin.
  *   compass_gravitator: a sound-field focussing plugin affecting only the 
direct sound components in the sound scene. It essentially pulls sound sources 
towards user defined marker directions with a certain degree of "gravitational 
pull".
  *   hodirac_binaural: a parametrically enhanced binaural ambisonic decoder, 
based on the higher-order Directional Audio Coding (HO-DirAC) method
  *   hodirac_decoder: the loudspeaker decoder variant
  *   hodirac_upmixer: the ambisonic upmixing variant
  *   sparta_spreader: a source panner with coherent and incoherent source 
spreading options. While by default it loads HRIR data for binaural spreading, 
the approach is quite general; for example, you could also create synthetic 
microphone array recordings of spread sources if you wish, by simply loading a 
SOFA file of microphone array IR measurements instead.
  *   sparta_ambiRoomSim: a basic shoebox room simulator with Ambisonics 
output, based on the image-source method. Its main niche is that it supports 
multiple sources and Ambisonic receivers. The output audio for the receivers is 
stacked up to the 64 channel limit. e.g., you can have up to 16x1st order, 
4x3rd order receivers, or 1x7th order receiver.
  *   sparta_decorrelator: a multi-channel signal decorrelator, which you can 
use to make reproduced sound scenes more diffuse when applied, e.g., after 
sparta_ambiDEC on the loudspeaker signals.

For download links and more information, please refer to: 
http://research.spa.aalto.fi/projects/sparta_vsts/<http://research.spa.aalto.fi/projects/sparta_vsts/?fbclid=IwAR05qkNBQsHXVwp3rStj_J7Wayu1bP7ejeLrI4-k5JUfUkRQBptQADMHP7U>

Best regards,
Leo

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