Correct link:
http://psycnet.apa.org/record/1941-00108-001

On Thu, 17 Aug 2017 08:14:21 -0400
Marc Lavallée <m...@hacklava.net> wrote:

> Available, but not free:
> http://psycnet.apa.org/doiLanding?doi=10.1037%2Fh0054629
> 
> On Thu, 17 Aug 2017 13:05:46 +0100
> Augustine Leudar <augustineleu...@gmail.com> wrote:
> 
> > My favorite experiment/paper on this subject, which although old, is
> > still relevant, is "The role of head movements and vestibular and
> > visual cues in sound localization " Wallach 1940 - I can't seem to
> > find it anywhere though
> > - if anyone has it and can post a PDF of it it would be very much
> > appreciated.
> > 
> > On 17 August 2017 at 09:42, Peter Lennox <p.len...@derby.ac.uk>
> > wrote: 
> > > The motion bounce illusion, where application of an audible
> > > transient alters the visual conclusion, from two circles passing
> > > through each other, to a perception of them 'bouncing' off each
> > > other, is a good example of audio altering visual perception.
> > >
> > > it would be simplistic to say that one sense 'dominates' the
> > > other, since the real point lies in the comparative robustness of
> > > cues -the sense with the best signal-to-noise ratio is likely to
> > > dominate in particular instances.
> > >
> > > Dr. Peter Lennox SFHEA
> > >
> > > Senior Lecturer in Perception
> > >
> > > College of Arts, Humanities and Education
> > >
> > > School of Arts
> > >
> > >
> > >
> > > e: p.len...@derby.ac.uk<mailto:p.len...@derby.ac.uk>
> > >
> > > t: 01332 593155
> > >
> > >
> > >
> > > https://derby.academia.edu/peterlennox
> > >
> > > https://www.researchgate.net/profile/Peter_Lennox
> > >
> > >
> > >
> > > University of Derby,
> > > Kedleston Road,
> > > Derby,
> > > DE22 1GB, UK
> > >
> > > ________________________________
> > > From: Sursound <sursound-boun...@music.vt.edu> on behalf of
> > > Augustine Leudar <augustineleu...@gmail.com>
> > > Sent: 16 August 2017 22:14:46
> > > To: Surround Sound discussion group
> > > Subject: Re: [Sursound] Sound Based Composition(surround)
> > >
> > > This is true too Dave - I know of one audio cue in particular (to
> > > do with a football bouncing off a wall) that can alter the way you
> > > see the way the ball moves - Ill have to dig it out. It really
> > > sucks being a sound artist sometimes ! oh so you're an audio
> > > guy.... What's a sound artist ? What like a sound engineer ? or a
> > > sound designer ? ooohhhhh a jumped up button pusher with delusions
> > > of grandeur........
> > >
> > > On 16 August 2017 at 20:06, Dave Malham <dave.mal...@york.ac.uk>
> > > wrote:   
> > > > I, too, agree with Augustine. A point though that I would make,
> > > > on the    
> > > side    
> > > > so to speak, is, do not assume that visual cues always override
> > > > audio    
> > > ones.    
> > > > It is quite common for visual arts people to assume that the
> > > > visual overrules everything else but, although not as common,
> > > > audio perceptions can override visual ones at times. Anyway,
> > > > good luck with your phd.
> > > >
> > > >     Dave
> > > >
> > > >
> > > > On 16 August 2017 at 15:29, Peter Lennox <p.len...@derby.ac.uk>
> > > > wrote:   
> > > > > Wot he said...
> > > > >
> > > > > Dr. Peter Lennox SFHEA
> > > > > Senior Lecturer in Perception
> > > > > College of Arts, Humanities and Education
> > > > > School of Arts
> > > > >
> > > > > e: p.len...@derby.ac.uk
> > > > > t: 01332 593155
> > > > >
> > > > > https://derby.academia.edu/peterlennox
> > > > > https://www.researchgate.net/profile/Peter_Lennox
> > > > >
> > > > > University of Derby,
> > > > > Kedleston Road,
> > > > > Derby,
> > > > > DE22 1GB, UK
> > > > >
> > > > >
> > > > > -----Original Message-----
> > > > > From: Sursound [mailto:sursound-boun...@music.vt.edu] On
> > > > > Behalf Of Augustine Leudar
> > > > > Sent: 16 August 2017 15:25
> > > > > To: Surround Sound discussion group <sursound@music.vt.edu>
> > > > > Subject: Re: [Sursound] Sound Based Composition(surround)
> > > > >
> > > > > As you probably know visual and other cognitive cues often
> > > > > override    
> > > audio    
> > > > > cues (see wallachs amazing cylinder experiment from 1940). I
> > > > > like to    
> > > play    
> > > > > with peoples minds in my installations and create illusions
> > > > > with sound    
> > > -    
> > > > > but these can be massively aided by the careful manipulation
> > > > > of    
> > > cognitive    
> > > > > and visual cues - for me for example the choice of location
> > > > > and how it looks is just as much a compositional decision as
> > > > > the choice of sounds, every sensory experience people have
> > > > > from the sight of a speaker, to    
> > > the    
> > > > > smell of the environment will have an associated meaning for
> > > > > listeners    
> > > > and    
> > > > > effect how they hear things, and how believable the world you
> > > > > are    
> > > trying    
> > > > to    
> > > > > transport them to is..
> > > > > Cognitive cues are massively influential on how we hear and
> > > > > experience    
> > > > the    
> > > > > world - from branding to deciding one person has something
> > > > > more    
> > > important    
> > > > > to say because you know their name, etc etc - you can
> > > > > completely    
> > > override    
> > > > > audio cues - or massively enhance them if you are clever in
> > > > > their use. However I would suggest practice led research for
> > > > > this kind of project    
> > > -    
> > > > I    
> > > > > have heard so many things that sound very good on paper but
> > > > > dont    
> > > actually    
> > > > > work - to really add to the body of human knowledge I would
> > > > > say do it    
> > > the    
> > > > > other way round here - find out what works then write about
> > > > > it. There are loads of really interesting avenues of research
> > > > > in this    
> > > topic -    
> > > > > from intepoliation in HRTF data sets to various applications
> > > > > in VR. Although not sound based there is research for example
> > > > > in VR - you put    
> > > a    
> > > > > headset on and walk in a room - you think you are walking in a
> > > > > straight line but actually you are walking in a curve - the
> > > > > research is    
> > > > determining    
> > > > > how far visual cues can foll haptic ones, how much of a curve
> > > > > can you    
> > > get    
> > > > > away with.... There are many audio equivelants to this
> > > > > "curve". .....I    
> > > am    
> > > > > also involved in sound sculpture but not perhaps in the way
> > > > > you mean -    
> > > I    
> > > > > make actual sculptures with sonics bult into them - I like
> > > > > technology    
> > > to    
> > > > be    
> > > > > hidden for the aforementioned cognitive reasons- I also do a
> > > > > lot of installations in natural environments that integrate
> > > > > psychoacoustic and cognitive research (such as the cocktail
> > > > > party effect and precedence    
> > > > etc) .    
> > > > > I can send you some papers I wrote on using these cues in
> > > > > sound installation and theatre if you PM me. I also would be
> > > > > wary of terms    
> > > like    
> > > > > "sound based music" it sounds like pure academese - I
> > > > > understand the importance of academic writing style you have
> > > > > the potential to write an interesting research project and
> > > > > create a great portfolio which    
> > > actually    
> > > > is    
> > > > > clever and doesnt need to obscure its content with unnecessary
> > > > > esoteric language . My advice would be to follow your passion
> > > > > and not let    
> > > yourself    
> > > > > get led into something you're not really that interested in or
> > > > > that    
> > > makes    
> > > > > your supervisor feel safer - to finish you will need to be
> > > > > really    
> > > > engaged.    
> > > > >
> > > > > On 16 August 2017 at 13:45, Peter Lennox
> > > > > <p.len...@derby.ac.uk> wrote:   
> > > > > > You probably have a supervisor, so I wouldn't want to
> > > > > > interfere. But it seems to me that your main aim is too
> > > > > > broad, too vague. You seem to be saying something like "the
> > > > > > perception of music partly relies on processes (neural,
> > > > > > cognitive and psychological) that exist for other than
> > > > > > musical reasons - so how can this principle be applied to
> > > > > > enrich music and sound art?"
> > > > > >  - but of course, composers have always done this. Take the
> > > > > > principle of "intuitive physics" (1993: 'Intuitive Physics',
> > > > > > in Eilan, McCarthy and Brewer, (eds.), Problems in the
> > > > > > Philosophy and Psychology of Spatial Representation; 99-112)
> > > > > > - then compare "flight of the bumble bee" with Prokoviev's
> > > > > > "Dance of the Knights" (a track on Romeo and Juliet) - you
> > > > > > can hear that they rely on extra-musical associations about
> > > > > > size (mass) and therefore momentum, and the sorts of
> > > > > > movement (acceleration, change of direction) that might be
> > > > > > expected for beings of differing masses. (Also have a
> > > > > > listen to Tomita's electronic renditions of Debussey)
> > > > > >
> > > > > >
> > > > > > On the notion of sound sculpture, there are many artists
> > > > > > interested    
> > > in    
> > > > > > this - for example, The Morning Line
> > > > > > (https://www.youtube.com/ watch?v=gipLCJr94Sg )
> > > > > >
> > > > > > So, you have a very interesting topic area, and one in which
> > > > > > much is not known (an exciting area for research, then). But
> > > > > > this stage, of formulating a coherent proposal, is very hard
> > > > > > work. Simplicity is the key - trying to be really clear (to
> > > > > > yourself) what it is you want to know. That's a problem that
> > > > > > all academics wrestle with, all their    
> > > > lives.    
> > > > > > Good luck!
> > > > > >
> > > > > > Dr. Peter Lennox SFHEA
> > > > > > Senior Lecturer in Perception
> > > > > > College of Arts, Humanities and Education School of Arts
> > > > > >
> > > > > > e: p.len...@derby.ac.uk
> > > > > > t: 01332 593155
> > > > > >
> > > > > > https://derby.academia.edu/peterlennox
> > > > > > https://www.researchgate.net/profile/Peter_Lennox
> > > > > >
> > > > > > University of Derby,
> > > > > > Kedleston Road,
> > > > > > Derby,
> > > > > > DE22 1GB, UK
> > > > > >
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: Sursound [mailto:sursound-boun...@music.vt.edu] On
> > > > > > Behalf Of    
> > > ??    
> > > > > > Sent: 16 August 2017 12:33
> > > > > > To: sursound <sursound@music.vt.edu>
> > > > > > Subject: [Sursound] Sound Based Composition(surround)
> > > > > >
> > > > > > Thanks for reply. It is really helpful.
> > > > > > The term I used , according to Landy's writing : typically
> > > > > > designated the art form in which the sound is the basic
> > > > > > unit. I'm thinking about it and developed main question and
> > > > > > sub questions,here is a brief description :
> > > > > >
> > > > > >
> > > > > > 1 The study purpose and sub-questions
> > > > > > 1.1 Main Purpose
> > > > > > For the perception mechanism of human being, every part of
> > > > > > the outer world is affecting the final cognition. Thus, as
> > > > > > sound-based music, the sources may naturally have
> > > > > > extra-musical information. How to use that information
> > > > > > appropriately to create artwork so that it could arouse
> > > > > > people's association and extra-musical experiences? And,
> > > > > > How    
> > > to    
> > > > > > combine it with other art forms and effectively creates
> > > > > > interesting    
> > > > > perception experiences?    
> > > > > >
> > > > > > 1.2  Perception
> > > > > > For receiving and processing, sensory system will be used
> > > > > > and worked together all the time. For artwork creation,
> > > > > > including sound-based music composition, would it possible
> > > > > > to break the typical perception habit or used it to create
> > > > > > artwork according to perception    
> > > principles?    
> > > > > > 1.3Cognition
> > > > > > In this part, the research question focus on cognition
> > > > > > process (understanding through thought, experience, and
> > > > > > existing knowledge,    
> > > > > etc.).    
> > > > > > In the light of above theory, if sound-based music or
> > > > > > audiovisual artwork could follow the path of cognition
> > > > > > process, will it creates fantastic artwork that brings
> > > > > > abundant information even dramatic experiences? For example,
> > > > > > using symbolic melody, lyrics or sound with special meaning,
> > > > > > and composed them appropriately, it would be act    
> > > like    
> > > > > > "access tools" (Leigh Landy, 2007: 27) and enhance the
> > > > > > experiences to audiences and assist them understand the work
> > > > > > more easily. Thus, people will focus on experience the
> > > > > > feelings or interact with    
> > > artworks    
> > > > > > rather than struggle with questions like what is going on
> > > > > > here. 1.4 Development
> > > > > > To develop the research ideas basis on psychoacoustics and
> > > > > > cognitive psychology mentioned above, when combining the
> > > > > > sound-based artwork with other forms of art, will
> > > > > > innovations happen by this combination? 1.5  Sound sculpture
> > > > > > As mention above, sound sculpture basis on sound-based
> > > > > > music. Essentially, music is trying to transmit experiences
> > > > > > to audiences, so how about creating sound sculpture? It is
> > > > > > like the natural world presented to us: when we come into a
> > > > > > place, we will hear and see the surroundings and then
> > > > > > understand what has happened here, so as "sound    
> > > > > sculpture" mentioned here.    
> > > > > > As I'm new to write proposal, what is the essential elements
> > > > > > to form    
> > > a    
> > > > > > research object and how specific should it be? I'm going
> > > > > > to    
> > > manipulate    
> > > > > > the principles and compose serious of artworks . Then
> > > > > > extract the result to form a final dissertation.
> > > > > >
> > > > > >
> > > > > > Thank you very much,
> > > > > > Yilin
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> > > > >
> > > > >
> > > > > --
> > > > > Dr. Augustine Leudar
> > > > > Artistic Director Magik Door LTD
> > > > > Company Number : NI635217
> > > > > Registered 63 Ballycoan rd,
> > > > > Belfast BT88LL
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> > > >
> > > > --
> > > >
> > > > As of 1st October 2012, I have retired from the University.
> > > >
> > > > These are my own views and may or may not be shared by the
> > > > University
> > > >
> > > > Dave Malham
> > > > Honorary Fellow, Department of Music
> > > > The University of York
> > > > York YO10 5DD
> > > > UK
> > > >
> > > > 'Ambisonics - Component Imaging for Audio'
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> > >
> > >
> > >
> > > --
> > > Dr. Augustine Leudar
> > > Artistic Director Magik Door LTD
> > > Company Number : NI635217
> > > Registered 63 Ballycoan rd,
> > > Belfast BT88LL
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> > 
> >   
> 
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