Hello,

As David now suffers from Parkinson's and dementia he is no longer able to take 
a meaningful part in your Digests.  Can you please remove his name from your 
mailing list.

Thanks,   MArian Highes

Sent from my iPad

> On 26 Feb 2017, at 17:00, sursound-requ...@music.vt.edu wrote:
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> Today's Topics:
> 
>   1. EVERTims: real-time auralization in architectural    acoustics
>      and Virtual Reality (davipoir)
>   2. Re: EVERTims: real-time auralization in architectural
>      acoustics and Virtual Reality (Karl Sadler)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Sun, 26 Feb 2017 17:02:41 +0100
> From: davipoir <david.poirier-qui...@ircam.fr>
> To: sursound@music.vt.edu
> Subject: [Sursound] EVERTims: real-time auralization in architectural
>    acoustics and Virtual Reality
> Message-ID: <fd377e96-d705-4fe9-9b43-d6d7e6300...@ircam.fr>
> Content-Type: text/plain; charset="us-ascii"
> 
> Dear colleagues, 
> 
> EVERTims (Free and Open Source): recently updated and refreshed tool for 
> real-time room acoustic auralization, published as a Blender add-on, to 
> design room acoustics for game or to export IRs for your own studies / 
> artwork: https://evertims.github.io/website/ 
> <https://evertims.github.io/website/>
> 
> Best, 
> David Poirier-Quinot, IRCAM, France
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> 
> ------------------------------
> 
> Message: 2
> Date: Sun, 26 Feb 2017 16:46:07 +0000
> From: Karl Sadler <k...@obeliskmusic.com>
> To: Surround Sound discussion group <sursound@music.vt.edu>
> Subject: Re: [Sursound] EVERTims: real-time auralization in
>    architectural acoustics and Virtual Reality
> Message-ID:
>    <can3_pcuttk-ih_7hlfh-u1yfgw5e0-luhgyrygaez00dzds...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
> 
> This looks interesting and useful for planning my installation artworks.
> Thanks for sharing, I'll take a good look next week.
> On Sun, 26 Feb 2017 at 16:17, davipoir <david.poirier-qui...@ircam.fr>
> wrote:
> 
>> Dear colleagues,
>> 
>> EVERTims (Free and Open Source): recently updated and refreshed tool for
>> real-time room acoustic auralization, published as a Blender add-on, to
>> design room acoustics for game or to export IRs for your own studies /
>> artwork: https://evertims.github.io/website/ <
>> https://evertims.github.io/website/>
>> 
>> Best,
>> David Poirier-Quinot, IRCAM, France
>> -------------- next part --------------
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> End of Sursound Digest, Vol 103, Issue 10
> *****************************************

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