Great! About support for iOS, I would suggest to use Cordova with the Crosswalk “webview”; it is a simple method to create cross-platform applications based on the Chromium engine, that would be fully compatible with JSAmbisonics. — Marc
> On Oct 7, 2016, at 10:27 AM, Politis Archontis <archontis.poli...@aalto.fi> > wrote: > > Hello, > > for those who are interested in ambisonic processing on the web (outside of > Facebook and Youtube 360 playback), > > this is an update on the JSAmbisonics library of Web Audio objects for first- > (FOA) and higher-order (HOA) processing: > > https://github.com/polarch/JSAmbisonics > > Compared to the first early summer release, the examples have been updated > with better decoding filters, and some more functionality; you can check them > on your browser (Chrome/Firefox) or mobile (Android/Chrome) here: > > https://cdn.rawgit.com/polarch/JSAmbisonics/1ccae3a6f0a60a690f5eb4bb5bbb21b58a5d5993/index.html > > There was also a recent presentation and publication on the library in the > Interactive Audio Systems Symposium, York, UK. You can find a description of > the internals of the library on that publication here: > > https://www.researchgate.net/publication/308761825_JSAmbisonics_A_Web_Audio_library_for_interactive_spatial_sound_processing_on_the_web > > For people interested to integrate spatial sound on their applications, it > seems to me perfectly doable to do many of the apps that pop up recently with > all the VR boom, directly on the browser and without getting tied to a > certain platform. Examples can be HOA ambisonic players with head-tracking, > simple HOA mixing tools and manipulations with a GUI etc, acoustic > visualization tools etc.. > In the online examples, the mobile-phone player one is a quick hack we cooked > that tries to demonstrate that. It is intended for Android phones (maybe will > work on iPhones too) that have a gyro, and renders a spherical video of a > small part from a recording here at Helsinki concert hall, in split-screen, > Google-cardboard style, with FOA playback, and rotation based on the mobile’s > sensors. It has worked on most phones I tried it around ( if you see the > video on the screen, you have to click anywhere to get it started ). > > On new features, various conversion tools and ambisonic mirroring have been > added, but probably the most interesting one is that we did some effort on > generating ambisonic-binaural filters from HRTF files, in the SOFA format, > directly on the browser for an arbitrary order. > So that people can select HRTFs from a database and get a personalized > experience without having to derive the filters themselves. It is still WIP > but it seems robust. The SOFA example demonstrates that with two HRTF sets. > > Safari and iOS are partially supported (no support for multichannel .ogg > files at the moment, but otherwise mostly functional) > > Again, any comments or feedback mostly welcome! > > Regards, > Archontis Politis > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <https://mail.music.vt.edu/mailman/private/sursound/attachments/20161007/1c33aca4/attachment.html> > _______________________________________________ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit > account or options, view archives and so on. _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.