Great!

About support for iOS, I would suggest to use Cordova with the Crosswalk 
“webview”; 
it is a simple method to create cross-platform applications based on the 
Chromium engine, 
that would be fully compatible with JSAmbisonics.
—
Marc


> On Oct 7, 2016, at 10:27 AM, Politis Archontis <archontis.poli...@aalto.fi> 
> wrote:
> 
> Hello,
> 
> for those who are interested in ambisonic processing on the web (outside of 
> Facebook and Youtube 360 playback),
> 
> this is an update on the JSAmbisonics library of Web Audio objects for first- 
> (FOA) and higher-order (HOA) processing:
> 
> https://github.com/polarch/JSAmbisonics
> 
> Compared to the first early summer release, the examples have been updated 
> with better decoding filters, and some more functionality; you can check them 
> on your browser (Chrome/Firefox) or mobile (Android/Chrome) here:
> 
> https://cdn.rawgit.com/polarch/JSAmbisonics/1ccae3a6f0a60a690f5eb4bb5bbb21b58a5d5993/index.html
> 
> There was also a recent presentation and publication on the library in the 
> Interactive Audio Systems Symposium, York, UK. You can find a description of 
> the internals of the library on that publication here:
> 
> https://www.researchgate.net/publication/308761825_JSAmbisonics_A_Web_Audio_library_for_interactive_spatial_sound_processing_on_the_web
> 
> For people interested to integrate spatial sound on their applications, it 
> seems to me perfectly doable to do many of the apps that pop up recently with 
> all the VR boom, directly on the browser and without getting tied to a 
> certain platform. Examples can be HOA ambisonic players with head-tracking, 
> simple HOA mixing tools and manipulations with a GUI etc, acoustic 
> visualization tools etc..
> In the online examples, the mobile-phone player one is a quick hack we cooked 
> that tries to demonstrate that. It is intended for Android phones (maybe will 
> work on iPhones too) that have a gyro, and renders a spherical video of a 
> small part from a recording here at Helsinki concert hall, in split-screen, 
> Google-cardboard style, with FOA playback, and rotation based on the mobile’s 
> sensors. It has worked on most phones I tried it around ( if you see the 
> video on the screen, you have to click anywhere to get it started ).
> 
> On new features, various conversion tools and ambisonic mirroring have been 
> added, but probably the most interesting one is that we did some effort on 
> generating ambisonic-binaural filters from HRTF files, in the SOFA format, 
> directly on the browser for an arbitrary order.
> So that people can select HRTFs from a database and get a personalized 
> experience without having to derive the filters themselves. It is still WIP 
> but it seems robust. The SOFA example demonstrates that with two HRTF sets.
> 
> Safari and iOS are partially supported (no support for multichannel .ogg 
> files at the moment, but otherwise mostly functional)
> 
> Again, any comments or feedback mostly welcome!
> 
> Regards,
> Archontis Politis
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