Thats fair enough - I think they'd be quite useful if you were making a
film soundtrack though !

On 9 February 2016 at 23:07, Martin Dupras <martindup...@gmail.com> wrote:

> Ah, but my objection is that those are proprietary systems, and I
> would much rather not use any. Part of the appeal of Ambisonics for me
> is that it's freely usable by all and no licensing is necessary.
>
> That's actually really very important to me, I'm afraid. I have no
> issue in principle using commercial software that decodes something
> that is an open format; I do have issue being locked into a format or
> protocol that is not in the hands of the public.
>
> - martin
>
>
> On 9 February 2016 at 23:04, Augustine Leudar <augustineleu...@gmail.com>
> wrote:
> > I understand - most of my stuff is site specific so thus my views. If
> > scalability and portability are important to you - you might also want to
> > check out Dolby and DTS's competing new object based 3D audio software  -
> > no idea how easy it is to get your hands on Dolbys - but DTS should be
> > approachable. DTS say their system lets you put in the speaker array map
> > and then the file adjusts to the array -  so one file is compatable with
> > multiple arrays., not sure about Dolbys.
> >
> > On 9 February 2016 at 22:59, Martin Dupras <martindup...@gmail.com>
> wrote:
> >
> >> I have found amplitude planning effective in some circumstances, but I
> >> find that it's not portable, e.g. I can't deploy the same to a
> >> different speaker arrangement, and I can't scale it down to a smaller
> >> array while composing, among other issues.
> >>
> >> I did funnily enough do some basic experiments with Distance-Based
> >> Amplitude Panning with reasonably good results, I just haven't gone
> >> much further. I've used it in some site-specific installation work to
> >> good effect, but again it didn't strike me as being particularly
> >> scalable or portable, hence why Ambisonics is still my first choice.
> >>
> >> - martin
> >>
> >>
> >> On 9 February 2016 at 22:47, Augustine Leudar <
> augustineleu...@gmail.com>
> >> wrote:
> >> > I have found amplitude panning to be more effective for some
> >> applications.
> >> >
> >> > On 9 February 2016 at 22:42, Martin Dupras <martindup...@gmail.com>
> >> wrote:
> >> >
> >> >> > Out of curiosity - can I ask why you want to use ambisonics as
> >> opposed to
> >> >> > other spatial audio techniques ?
> >> >>
> >> >> I'm not sure how to answer. What other techniques did you have in
> >> >> mind? The reasons are several: I understand at least to some extent
> >> >> Ambisonics, and I have some (but limited) experience doing it in a
> >> >> planer array; Ambisonics are flexible and scalable; compatible with
> >> >> some B-format that my colleagues and I have realised already and will
> >> >> create in the near future; and can be implemented in the software
> that
> >> >> I use (largely PureData and SuperCollider.)
> >> >>
> >> >> I don't really see which techniques seriously compete with
> Ambisonics,
> >> >> but I'll very happily check them out if you point me to them.
> >> >>
> >> >> - martin
> >> >> _______________________________________________
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> >> >>
> >> >
> >> >
> >> >
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