I used it in an installation with other effects that were not mono - but
part of the installation consisted of lots of people sitting listening to a
narration in different open topped cubicles - we wanted then to think the
narration part was only in their cubicle - it worked perfectly.

On 10 December 2015 at 15:38, Peter Lennox <p.len...@derby.ac.uk> wrote:

> Hi - it's one of the reasons I forbid my students from using multichannel
> mono, unless they have highly articulate reasons for doing so. Basically,
> multichannel mono (eg announcements coming over a load of ceiling speakers)
> always sounds like it comes from the nearest speaker, since that's the
> earliest arriving example. The rest are just 'reflections' - or at least,
> are treated as such by human precedence effects.
>
> Given that there's an interaction between amplitude and time,
> (Time-Intensity_Trading), you'd have to do quite a bit with amplitude to
> persuade the cognitive mechanisms responsible for precedence effects to
> relinquish the conclusion that the first-arriving sound is the actual
> source.
>
> Of course, it's the principle used in delay towers at big stadium events -
> and it's also a handy way to make 1st order ambisonics sound like higher
> order (i.e with fewer reversals or image skewing) when used in a large
> space (material dependent, of course)
> Cheers
> ppl
>
> Dr. Peter Lennox
> Senior Lecturer in Perception
> College of Arts
> University of Derby, UK
> e: p.len...@derby.ac.uk
> t: 01332 593155
> https://derby.academia.edu/peterlennox
> https://www.researchgate.net/profile/Peter_Lennox
>
>
> -----Original Message-----
> From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of
> Augustine Leudar
> Sent: 10 December 2015 15:29
> To: Surround Sound discussion group <sursound@music.vt.edu>
> Subject: Re: [Sursound] vertical precedence and summing localisation
> (wallis and lee 2015)
>
> Gary Kendall gave us a fantastic demo of this phenomena at Sarc when I was
> doing my masters. He sat us down in a circle within in a massive ring of
> speakers. There were sound effects all over the place but there was a
> narration over the top. I was completely astonished when I found out that
> the narration was coming out of all speakers at the same time. Everyone
> thought the speaker nearest to them was the only one the narration was
> coming out of. Ive since used the effect in a sound installation.
> I'm trying to think what sort of situation where such a scenario  might
> naturally occur and why our brain has evolved to do this ?  Im guessing its
> something to do with cancelling early reflections so we can more precisely
> locate a threat ?
>
> On 10 December 2015 at 12:26, Peter Lennox <p.len...@derby.ac.uk> wrote:
>
> > Thanks - that's clarified things. -I've always taken precedence to be
> > the "shift towards" rather than the measure that stipulates "
> > localised at the exact direction of the leading sound in the presence of
> lagging sound (e.g.
> > full phantom image shift to one loudspeaker position), if the delay
> > time exceeds a certain limit" - hence my confusion about the apparent
> > contradiction.
> >  In this, I've followed Litovsky et al (abstract below) and Barbara
> > Shinn-Cunningham: " Definition: The precedence effect is a
> > well-studied phenomenon in spatial hearing that is related to how we
> > localize sounds accurately in everyday settings. Specifically, when
> > two sound sources reach a listener close together in time, listeners
> often hear a single "fused"
> > image whose perceived direction is near the location of the
> > first-arriving sound" (Encyclopedia of Computational Neuroscience DOI
> > 10.1007/978-1-4614-7320-6_101-5) Notably, Shinn-Cunningham also
> > describes the disproportionate weighting of onsets in precedence
> > effects : " Perceptually, judgments of the direction of a sound source
> > depend strongly on spatial information in the onset of sound and
> > relatively weakly on spatial information in later-arriving portions of
> > sound (e.g., see Brown and Stecker 2010)"  - whereas in your tests,
> > the onset transients were attenuated - is that right?
> > cheers
> >
> >
> > The precedence effect
> > Ruth Y. Litovskya) and H. Steven Colburn Hearing Research Center and
> > Department of Biomedical Engineering, Boston University, Boston,
> > Massachusetts 02215 William A. Yost and Sandra J. Guzman Parmly
> > Hearing Institute, Loyola University Chicago, Chicago, Illinois
> > 60201
> > ~Received 20 April 1998; revised 9 April 1999; accepted 23 June 1999
> > In a reverberant environment, sounds reach the ears through several
> paths.
> > Although the direct
> > sound is followed by multiple reflections, which would be audible in
> > isolation, the first-arriving wavefront dominates many aspects of
> > perception. The ''precedence effect''
> > refers to a group of
> > phenomena that are thought to be involved in resolving competition for
> > perception and localization between a direct sound and a reflection.
> > This article is divided into five major sections. First, it begins
> > with a review of recent work on psychoacoustics, which divides the
> > phenomena into measurements of fusion, localization dominance, and
> > discrimination suppression. Second, buildup of precedence and
> > breakdown of precedence are discussed. Third measurements in several
> > animal species, developmental changes in humans, and animal studies
> > are described. Fourth, recent physiological measurements that might be
> > helpful in providing a fuller understanding of precedence effects are
> > reviewed. Fifth, a number of psychophysical models are described which
> > illustrate fundamentally different approaches and have distinct
> > advantages and disadvantages. The purpose of this review is to provide
> > a framework within which to describe the effects of precedence and to
> > help in the integration of data from both psychophysical and
> > physiological experiments. It is probably only through the combined
> > efforts of these fields that a full theory of precedence will evolve
> > and useful models will be developed.
> >
> > Dr. Peter Lennox
> > Senior Lecturer in Perception
> > College of Arts
> > University of Derby, UK
> > e: p.len...@derby.ac.uk
> > t: 01332 593155
> > https://derby.academia.edu/peterlennox
> > https://www.researchgate.net/profile/Peter_Lennox
> >
> > -----Original Message-----
> > From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of
> > Hyunkook Lee
> > Sent: 10 December 2015 00:00
> > To: sursound@music.vt.edu
> > Subject: Re: [Sursound] vertical precedence and summing localisation
> > (wallis and lee 2015)
> >
> > Hello everyone,
> >
> > I am writing in response to the question raised regarding our recent
> > JAES paper on vertical precedence effect (Wallis and Lee).
> >
> > Firstly, on the debate about whether the precedence effect works
> > vertically or not, we first need to clarify the original definition of
> > the precedence effect. In a strict sense, the precedence effect means
> > that sound is localised at the exact direction of the leading sound in
> > the presence of lagging sound (e.g. full phantom image shift to one
> > loudspeaker position), if the delay time exceeds a certain limit (e.g.
> > 1ms). Here the lagging sound is not required to be reduced in level
> > (e.g.the leading and lagging sounds have the same level. The Haas
> > effect suggest lagging sound could even be louder than leading sound
> > within a certain delay range, but this is only the case for horizontal
> > stereo). As Peter initially pointed out in this discussion, Litovsky
> > et al 1997 claim that the precedence effect is still valid in the
> > median plane, however, what they investigated was actually
> > "localisation dominance" rather than the strict precedence effect.
> > That is, they concluded that the precedence eff  ect was still evident
> > when the perceived sound image was shifted "towards" the leading
> > source position, even though the perceived position was not exactly at
> > the position of the leading source. In fact the subjects' responses
> > were collected as percentages for whether image was perceived closer
> > to leading or lagging source rather than actually perceived position,
> > so it's unclear where the image was localised. Another difference is
> > that we used speakers at 0 and 30deg elevation angles, whereas Litovsky
> et al speakers at front, overhead, and behind.
> >
> > The definition used in our study, on the other hand, is close to the
> > strict definition for the precedence effect: perceived phantom image
> > created from lower and upper loudspeakers (30degree elevation) has to
> > be perceived at the "same" position as the perceived position of the
> > leading loudspeaker (lower speaker). The reason why we compared
> > phantom image position with the "perceived" position of the leading
> > loudspeaker rather than the "physical" position was due to the fact
> > that vertical localisation is governed by the pitch height effect, which
> means that the physical
> > speaker position is not necessarily same as the perceived position.
>  What
> > we found was that no time delay between 0 and 10ms gave rise to a
> > shift of image position fully to the perceived position of lower
> > loudspeaker. Rather the perceived position was random with time delay
> > change, which we explains in the paper based on comb filtering resulting
> at the ear.
> >
> > The results of our previous studies support this further. For two
> > speakers with 30degree elevation in the median plane, with various
> > musical sources, we found that at least 6-7dB level reduction needed
> > to be applied to delayed upper speaker signal (lagging) in order to
> > localise resulting image at the perceived position of the lower
> > loudspeaker (Lee 2011). Similar results were obtained for diagonally
> > arranged loudspeaker pair (Stenzel et al 2014). For octave band noise
> > stimuli, the amount of level reduction required for delayed upper
> > speaker signal varies significantly depending on the band, but for
> > broadband noise the required level reduction was about 12dB (Wallis
> > and Lee 2014).  If the precedence effect had operated, non of this
> > level reduction would have been required.  Below are the references for
> these studies.
> >
> > Lee, H. (2011) 'The Relationship Between Interchannel Time and Level
> > Differences in Vertical Sound Localization and Masking', In: 131st
> > Audio Engineering Society Convention, Preprint 8556.
> >
> > Stenzel, H., Scuda, U. and Lee, H. (2014) 'Localization and Masking
> > Thresholds of Diagonally Positioned Sound Sources and Their
> > Relationship to Interchannel Time and Level Differences'. In:
> > Proceedings of International Conference on Spatial Audio 2014.
> > Erlangen, Germany: Verband Deutscher Tonmeister. . ISBN 978-3-98
> > 12830-4-4
> >
> > Wallis, R. and Lee, H. (2014) 'Investigation into Vertical
> > Stereophonic Localisation in the Presence of Interchannel Crosstalk'.
> > In: 136th Audio Engineering Society Convention, Preprint 9026.
> >
> > I hope this helps clarify the discrepancy between our result and
> > Litovsky's. Basically it is due to how we define the precedence
> > effect, and if we use the more strict definition, there are enough
> > evidences showing that the effect doesn't work vertically. If we just
> > mean localisation dominance by the precedence effect, I guess it is a
> > bit risky in that it can be confused with summing localisation.
> >
> > Best regards,
> > Hyunkook
> > =========================================
> > Dr Hyunkook Lee, BMus(Tonmeister), PhD, MAES, FHEA Senior Lecturer in
> > Music Technology Leader of the Applied Psychoacoustics Laboratory
> > (APL)
> > http://www.hud.ac.uk/research/researchcentres/mtprg/projects/apl/
> > School of Computing and Engineering
> > University of Huddersfield
> > Huddersfield
> > HD1 3DH
> > United Kingdom
> > Phone: +44 (0)1484 471893
> > Email: h....@hud.ac.uk
> > Office: CE 2 /14a
> >
> >
> > ________________________________________
> > From: Sursound [sursound-boun...@music.vt.edu] on behalf of
> > sursound-requ...@music.vt.edu [sursound-requ...@music.vt.edu]
> > Sent: 09 December 2015 17:00
> > To: sursound@music.vt.edu
> > Subject: Sursound Digest, Vol 89, Issue 9
> >
> > Send Sursound mailing list submissions to
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> > than
> > "Re: Contents of Sursound digest..."
> >
> >
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> >
> > You are receiving the digest so when replying, please remember to edit
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> > so it is more specific than "Re: Contents of Sursound-list digest?"
> > the subject should match the post you are replying to.
> >
> > Also, please EDIT the quoted post so that it is not the entire digest,
> > but just the post you are replying to - this will keep the archive
> > useful and not polluted with extraneous posts.
> >
> > Today's Topics:
> >
> >    1. Re: OZO? (Fons Adriaensen)
> >    2. Re: Visual monitoring of surround sound (D Ryan)
> >    3. Re: OZO? vertical precedence (Augustine Leudar)
> >    4. Re: Dolby Atmos audio recording on sale... (Augustine Leudar)
> >    5. Re: Dolby Atmos audio recording on sale... (Augustine Leudar)
> >    6. Re: OZO? vertical precedence (Peter Lennox)
> >    7. vertical precendence and summing localisation (wallis     and lee
> >       2015) (J?rn Nettingsmeier)
> >    8. Re: vertical precendence and summing localisation (wallis and
> >       lee 2015) (Peter Lennox)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Tue, 8 Dec 2015 17:12:44 +0000
> > From: Fons Adriaensen <f...@linuxaudio.org>
> > To: sursound@music.vt.edu
> > Subject: Re: [Sursound] OZO?
> > Message-ID: <20151208171244.ga6...@linuxaudio.org>
> > Content-Type: text/plain; charset=us-ascii
> >
> > On Mon, Dec 07, 2015 at 01:55:36AM +0000, Stefan Schreiber wrote:
> >
> > > But your plots surely don't apply directly to the Ozo sphere, which
> > > is packed with electronics inside? (s. Nokia's videos.) The word "case"
> > > includes the interior of the sphere, which is not hollow.
> > > Your plots refer to an empty sphere, don't they?
> >
> > A solid (i.e. acoustically not transparent) sphere. It doesn't matter
> > what is inside.
> >
> > Ciao,
> >
> > --
> > FA
> >
> > A world of exhaustive, reliable metadata would be an utopia.
> > It's also a pipe-dream, founded on self-delusion, nerd hubris and
> > hysterically inflated market opportunities. (Cory Doctorow)
> >
> >
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Tue, 8 Dec 2015 17:30:15 +0000
> > From: D Ryan <digima...@gmail.com>
> > To: Surround Sound discussion group <sursound@music.vt.edu>
> > Subject: Re: [Sursound] Visual monitoring of surround sound
> > Message-ID:
> >         <
> > caoyhszzdauc4mgttarrtzfypkzerc3pqlbmr_f44ntay7jh...@mail.gmail.com>
> > Content-Type: text/plain; charset="utf-8"
> >
> > see: http://www.fluxhome.com/products/analyzer_modules/pas_surround
> >
> > On Mon, Dec 7, 2015 at 7:13 PM, David Pickett <d...@fugato.com> wrote:
> >
> > > Apart from the obvious measurement of the amplitude and phase of the
> > > individual signals, which I do, I only have access to two ways of
> > > visually monitoring surround signals.
> > >
> > > I have always found a phase meter very informative in stereo.  There
> > > is the centre zero "correlation" meter type, either analog or with
> > > LED bars, and the oscilloscope L/R or M/S method which I find less
> useful.
> > > Having written that, I must say that I find the "Vector scope" in
> > > RME's Digicheck works well.  This is an oscilloscope display but
> > > there is the option of AGC, and the rise and fall times are adjustable.
> > >
> > > Digicheck's surround visualisation includes phase meters between all
> > > the channels of the "correlation" type and a synthesized two
> > > dimensional display which assumes five channels in the directions of
> > > 5.1.  If there is sound on one channel, one sees a line pointing in
> > > the direction of the relevant loudspeaker.  Two adjacent channel
> > > produce a triangle, one apex at the centre, four a quadrilateral, etc.
> > > Thus the space between the channels is filled in, although to me
> > > this conveys no real information.  One can read the individual phase
> > > meters, which are mostly of use with tones, or read the position of
> > > the corners of the display to see the relative magnitude of the
> > > levels in each channel.  (There are also separate level meters on
> > > the same
> > > panel.)
> > >
> > > The other surorund display that I have is in Samplitude, and also
> > > assumes 5.1.  This produces cigar shaped signals for individual
> > > channels, coming to a point at the origin, but very rounded at the
> > > outer end.  Two front signals will fill in the space between the L&R
> > > cigars, etc.  Other than that, I have been uinable to discover how
> > > it works.  With this display, one can see if a single channel is low
> > > or high in level, and gauge the relative levels of F and B.  But
> > > there is no indication of the coherence, or lack of it, between
> channels.
> > >
> > > On a stereo phase display, such as that in Digicheck, one can
> > > readily see if a mono signal has been placed in the stereo by means
> > > of a panpot; but this cannot be seen in either of the surround
> > > visualizations
> > that I have.
> > >
> > > What might work would be the Digicheck stereo display modified such
> > > that signals in the front half on the soundfield are placed in the
> > > top half of the display, while the rear half is in the lower part.
> > > Then it might be possible to distinguish between panpotted signals
> > > and
> > coherent pairs.
> > >
> > > I'd be very interested to know about other methods of visualizing
> > > surround
> > > -- in the horizontal plane, at least to start with.  In my
> > > experience I can tell a lot about a stereo signal by watching the
> > > level and phase meters, and I would like to be able to do also in
> surround.
> > >
> > > David
> > >
> > > _______________________________________________
> > > Sursound mailing list
> > > Sursound@music.vt.edu
> > > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe
> > > here, edit account or options, view archives and so on.
> > >
> > -------------- next part -------------- An HTML attachment was
> > scrubbed...
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> > 8/cd552afe/attachment.html
> > >
> >
> > ------------------------------
> >
> > Message: 3
> > Date: Tue, 8 Dec 2015 19:57:47 +0000
> > From: Augustine Leudar <augustineleu...@gmail.com>
> > To: Surround Sound discussion group <sursound@music.vt.edu>
> > Subject: Re: [Sursound] OZO? vertical precedence
> > Message-ID:
> >         <
> > cabx2juorvyxvgld2tbjljm01y48jx-jypcgxf7t+4vted7n...@mail.gmail.com>
> > Content-Type: text/plain; charset="utf-8"
> >
> > Very interesting paper. I would love to read it properly - can you
> > just tell me - does precedence work as well vertically as it does
> horizontally ?
> >
> > On 8 December 2015 at 13:30, J?rn Nettingsmeier <
> > netti...@stackingdwarves.net> wrote:
> >
> > > On 12/08/2015 01:47 PM, Peter Lennox wrote:
> > >
> > >> Couldn't find the full paper again - but there's this one in full:
> > >> https://www.pa.msu.edu/acoustics/litovsky.pdf
> > >>
> > >> The abstract ends "...models that attribute the precedecence effect
> > >> entirely to processes that involve binaural differences are no
> > >> longer viable"
> > >>
> > >> The researchers are known as excellent contributors to the corpus
> > >> of psychophysics (Ruth Litovsky did the defninitive review of
> > >> precedence effects).
> > >>
> > >> So I would be interested to examine the differences in their
> > >> findings and Huddersfield's
> > >>
> > >
> > > thanks, very interesting! a quick glance makes me very curious, i'm
> > > looking forward to reading this tonight.
> > >
> > >
> > >
> > > --
> > > J?rn Nettingsmeier
> > > Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487
> > >
> > > Meister f?r Veranstaltungstechnik (B?hne/Studio) Tonmeister VDT
> > >
> > > http://stackingdwarves.net
> > >
> > > _______________________________________________
> > > Sursound mailing list
> > > Sursound@music.vt.edu
> > > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe
> > > here, edit account or options, view archives and so on.
> > >
> >
> >
> >
> > --
> > www.augustineleudar.com
> > -------------- next part -------------- An HTML attachment was
> > scrubbed...
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> > >
> >
> > ------------------------------
> >
> > Message: 4
> > Date: Tue, 8 Dec 2015 20:01:37 +0000
> > From: Augustine Leudar <augustineleu...@gmail.com>
> > To: Surround Sound discussion group <sursound@music.vt.edu>
> > Subject: Re: [Sursound] Dolby Atmos audio recording on sale...
> > Message-ID:
> >         <CABx2juoGumx+KVNJHmdTSKWZjika5YEDV00naD1=
> > rkrqgra...@mail.gmail.com>
> > Content-Type: text/plain; charset="utf-8"
> >
> > The problem with protoos is it only does 7.1 ? I was speaking to one
> > of the DTS guys and they have to mix hight using only a horizontal
> > monitoring environment - obviously not ideal !
> >
> > On 8 December 2015 at 07:10, Douglas Murray <dmur...@well.com> wrote:
> >
> > > Atmos has a 9.1 ?bed" (7.1 with two ceiling arrays), and more
> > > objects than speakers. Therefore each speaker could have an object
> > > dedicated to it. Each playback space is different though, so Atmos
> > > interpolates objects between available speakers to ?render" desired
> > > pan location to actual monitor speaker locations.
> > >
> > > I suspect that if you wanted to you could set an object at each
> > > speaker?s location and send a ?holistic? recording to each of those
> > > speakers. They may not be in the optimum locations for ambisonic
> > > decoders but it might not be entirely incompatible. That could be
> > > made to work with some success in a particular auditorium for which
> > > the
> > objects match the speaker locations.
> > > The sound field might not translate so well to other Atmos rooms.
> > > Which makes me wonder: how would an ambisonic sound field would pay
> > > back in other sized and equipped Atmos rooms?
> > >
> > > I can?t answer any of Spencer?s questions properly. I do know that
> > > the Atmos RMU (renderer) takes each mono or stereo object audio
> > > channel and places or pans it around the room based on XYZ and size
> metadata.
> > > These positions are mapped to the available speakers based on a
> > > stored "room configuration" file in the RMU of the number and
> > > location of speakers in the particular room. These objects can
> > > coexist with a conventional ?bed? of
> > > 7.1 L, C, R, Lss, Rss, Lsr, Rsr, LFE arrangement with the addition
> > > of the "overhead" two arrays of ceiling speakers, 1 running down the
> > > left center of the ceiling, and one on the right center of the
> > > ceiling (called Lts and Rts).
> > >
> > > There is practical documentation for cinema mixers at
> > > http://www.dolby.com/us/en/technologies/dolby-atmos/authoring-for-do
> > > lb
> > > y-atmos-cinema-sound-manual.pdf
> > > <
> > > http://www.dolby.com/us/en/technologies/dolby-atmos/authoring-for-do
> > > lb y-atmos-cinema-sound-manual.pdf> which contains specific
> > > instructions on how to use current technology, primarily Pro Tools,
> > > to prepare Atmos masters correctly. They don?t address HOA at all.
> > > Cinemas have RMU hardware in their projection booths, but there is
> > > also a software only renderer available for sound design rooms,
> > > which often have a minimal surround and overhead allotment of
> > > speakers.
> > >
> > > Doug Murray
> > > Film sound editor
> > >
> > >
> > >
> > > > On Dec 7, 2015, at 10:50 AM, Ben Bloomberg <b...@mit.edu> wrote:
> > > >
> > > > I think the default configuration is 118 objects and two 9.1 beds.
> > > >
> > > > :/ not ideal.
> > > >
> > > > Ben
> > > >
> > > > On Mon, Dec 7, 2015 at 12:55 PM, Spencer Russell
> > > > <s...@media.mit.edu>
> > > wrote:
> > > >
> > > >> Is there any technical info available about how Atmos content is
> > > >> encoded? I've seen reference to "128 channels" so does that mean
> > > >> things are encoded as up to 128 simultaneous channels coming from
> > > >> different virtual locations? How do they get re-panned for the
> > > >> client-side speaker configuration? If so are the locations
> > > >> movable or hard-coded in the format? Are there any shoot-outs out
> > > >> there between Atmos and HOA? It's hard to find technical info
> > > >> among all the
> > marketing.
> > > >>
> > > >> -s
> > > >>
> > > >> On Mon, Dec 7, 2015, at 12:37 PM, Stefan Schreiber wrote:
> > > >>> Peter Lennox wrote:
> > > >>>
> > > >>>> Yes, the thinking is that a speaker-layout-agnostic format file
> > > >>>> can be
> > > >> transmitted and decoded at the client end of things, so it could
> > > >> end up being mono, stereo, surround, surround with height,
> > > >> large-scale surround (eg cinema) and so on, depending on the
> > > >> technical competence of the
> > > client
> > > >> machine.
> > > >>>> Of course, a lot could go wrong...
> > > >>>>
> > > >>>>
> > > >>>
> > > >>> With the limitation that audio objects alone don't define a real
> > > >>> acoustic space/environment. (You would have to render this.)
> > > >>>
> > > >>> It is good to have options. But audio objects are not very
> > > >>> compatible with holistic = real recordings?
> > > >>>
> > > >>> (Audio objects  have been used  for ages in  game audio,
> > > >>> including rendering of reflections and simulated acoustics.)
> > > >>>
> > > >>> Dolby Atmos is actually a hybrid (C/O) format.
> > > >>>
> > > >>>
> > > >>> Best,
> > > >>>
> > > >>> Stefan
> > > >>>
> > > >>>
> > > >>>
> > > >>>> Dr. Peter Lennox
> > > >>>> Senior Lecturer in Perception
> > > >>>> College of Arts
> > > >>>> University of Derby, UK
> > > >>>> e: p.len...@derby.ac.uk
> > > >>>> t: 01332 593155
> > > >>>> https://derby.academia.edu/peterlennox
> > > >>>> https://www.researchgate.net/profile/Peter_Lennox
> > > >>>>
> > > >>>>
> > > >>>>
> > > >>>>
> > > >>>
> > > >>> _______________________________________________
> > > >>> Sursound mailing list
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> >
> > ------------------------------
> >
> > Message: 5
> > Date: Tue, 8 Dec 2015 20:06:40 +0000
> > From: Augustine Leudar <augustineleu...@gmail.com>
> > To: Surround Sound discussion group <sursound@music.vt.edu>
> > Subject: Re: [Sursound] Dolby Atmos audio recording on sale...
> > Message-ID:
> >         <
> > cabx2jur6r-h5zjfcu4o974pvcejodesajwxghvoxmcur+gg...@mail.gmail.com>
> > Content-Type: text/plain; charset="utf-8"
> >
> > Stefan -
> > what software is used to render/design these audio objects ?
> > best
> > Gus
> >
> > On 7 December 2015 at 17:37, Stefan Schreiber <st...@mail.telepac.pt>
> > wrote:
> >
> > > Peter Lennox wrote:
> > >
> > > Yes, the thinking is that a speaker-layout-agnostic format file can
> > > be
> > >> transmitted and decoded at the client end of things, so it could
> > >> end up being mono, stereo, surround, surround with height,
> > >> large-scale surround (eg cinema) and so on, depending on the
> > >> technical competence of the client machine.
> > >> Of course, a lot could go wrong...
> > >>
> > >>
> > >
> > > With the limitation that audio objects alone don't define a real
> > > acoustic space/environment. (You would have to render this.)
> > >
> > > It is good to have options. But audio objects are not very
> > > compatible with holistic = real recordings?
> > >
> > > (Audio objects  have been used  for ages in  game audio, including
> > > rendering of reflections and simulated acoustics.)
> > >
> > > Dolby Atmos is actually a hybrid (C/O) format.
> > >
> > >
> > > Best,
> > >
> > > Stefan
> > >
> > >
> > >
> > > Dr. Peter Lennox
> > >> Senior Lecturer in Perception
> > >> College of Arts
> > >> University of Derby, UK
> > >> e: p.len...@derby.ac.uk t: 01332 593155
> > >> https://derby.academia.edu/peterlennox
> > >> https://www.researchgate.net/profile/Peter_Lennox
> > >>
> > >>
> > >>
> > >
> > > _______________________________________________
> > > Sursound mailing list
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> > > here, edit account or options, view archives and so on.
> > >
> >
> >
> >
> > --
> > www.augustineleudar.com
> > -------------- next part -------------- An HTML attachment was
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> > 8/61fdebf5/attachment.html
> > >
> >
> > ------------------------------
> >
> > Message: 6
> > Date: Tue, 8 Dec 2015 20:07:59 +0000
> > From: Peter Lennox <p.len...@derby.ac.uk>
> > To: Surround Sound discussion group <sursound@music.vt.edu>
> > Subject: Re: [Sursound] OZO? vertical precedence
> > Message-ID:
> >         <
> > 28f33490c302424e98cc6dc2531b2048010969e41...@mkt-mbx01.university.ds.d
> > erby.ac.uk
> > >
> >
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > no -percedence effects include a range of phenomena. But precedence in
> > the median plane isn't quite as effective as in the azimuthal plane,
> > according to Litovsky, Rakerd, Hartmann et al, but is still quite
> > effective and so not negligible. So I'd like to understand what Lee
> > (Huddersfield) was saying, to compare.
> >
> > Certainly, in respect of producing phantom imagery in the vertical,
> > I've found this to be quite effective (though often slightly more
> > vague than in
> > horizontal) which would explain why periphonic ambisonics works at all
> > - and this seems to be a related issue to the precedence one cheers ppl
> Dr.
> > Peter Lennox Senior Fellow of the Higher Education Academy Senior
> > Lecturer in Perception College of Arts University of Derby
> >
> > Tel: 01332 593155
> > ________________________________________
> > From: Sursound [sursound-boun...@music.vt.edu] On Behalf Of Augustine
> > Leudar [augustineleu...@gmail.com]
> > Sent: 08 December 2015 19:57
> > To: Surround Sound discussion group
> > Subject: Re: [Sursound] OZO? vertical precedence
> >
> > Very interesting paper. I would love to read it properly - can you
> > just tell me - does precedence work as well vertically as it does
> horizontally ?
> >
> > On 8 December 2015 at 13:30, J?rn Nettingsmeier <
> > netti...@stackingdwarves.net> wrote:
> >
> > > On 12/08/2015 01:47 PM, Peter Lennox wrote:
> > >
> > >> Couldn't find the full paper again - but there's this one in full:
> > >> https://www.pa.msu.edu/acoustics/litovsky.pdf
> > >>
> > >> The abstract ends "...models that attribute the precedecence effect
> > >> entirely to processes that involve binaural differences are no
> > >> longer viable"
> > >>
> > >> The researchers are known as excellent contributors to the corpus
> > >> of psychophysics (Ruth Litovsky did the defninitive review of
> > >> precedence effects).
> > >>
> > >> So I would be interested to examine the differences in their
> > >> findings and Huddersfield's
> > >>
> > >
> > > thanks, very interesting! a quick glance makes me very curious, i'm
> > > looking forward to reading this tonight.
> > >
> > >
> > >
> > > --
> > > J?rn Nettingsmeier
> > > Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487
> > >
> > > Meister f?r Veranstaltungstechnik (B?hne/Studio) Tonmeister VDT
> > >
> > > http://stackingdwarves.net
> > >
> > > _______________________________________________
> > > Sursound mailing list
> > > Sursound@music.vt.edu
> > > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe
> > > here, edit account or options, view archives and so on.
> > >
> >
> >
> >
> > --
> > www.augustineleudar.com
> > -------------- next part -------------- An HTML attachment was
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> > >
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> > The University of Derby has a published policy regarding email and
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> >
> > Unsubscribe and Security information contact:   info...@derby.ac.uk
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> > All other Contacts are at http://www.derby.ac.uk/its/contacts/
> >
> >
> > ------------------------------
> >
> > Message: 7
> > Date: Wed, 9 Dec 2015 15:00:10 +0100
> > From: J?rn Nettingsmeier <netti...@stackingdwarves.net>
> > To: Surround Sound discussion group <sursound@music.vt.edu>
> > Subject: [Sursound] vertical precendence and summing localisation
> >         (wallis and lee 2015)
> > Message-ID: <566833ea.5000...@stackingdwarves.net>
> > Content-Type: text/plain; charset="windows-1252"; Format="flowed"
> >
> > On 12/08/2015 09:07 PM, Peter Lennox wrote:
> > > no -percedence effects include a range of phenomena. But precedence
> > > in the median plane isn't quite as effective as in the azimuthal
> > > plane, according to Litovsky, Rakerd, Hartmann et al, but is still
> > > quite effective and so not negligible. So I'd like to understand
> > > what Lee
> > > (Huddersfield) was saying, to compare.
> >
> > i've attached the paper, since it is open access.
> > i guess i misrepresented it a bit, because i was being sloppy about
> > distinguishing between precedence effect and summing localisation.
> >
> > however, wallis and lee conclude:
> >
> > "Additionally, no evidence could be found to support the operation of
> > the precedence effect in median plane stereophony. In the present
> > study the only occasions whereby stimuli were localized at the
> > position of the ear- lier emitting loudspeaker were due to the pitch
> > height ef- fect. There was also no consistent effect of time panning
> > observed, with localization judgments for the broadband source
> > becoming more biased towards the upper
> > loud- speaker as ICTD increased, as opposed to the lower."
> >
> > [the upper speaker was always lagging behind the lower in this
> > experiment.]
> >
> > in comparing the results with litovsky et al, it should be pointed out
> > that while both were conducted under anechoic conditions, the stimuli
> > used by wallis and lee were long noise snippets with 1s fade-ins and
> > fade-outs rather than clicks, with no transient information at all
> > (which seem designed to test the presence of summing localisation), so
> > i guess they are not in direct contradiction.
> > it just shows that the musical reality will be somewhere in between...
> >
> > > Certainly, in respect of producing phantom imagery in the vertical,
> > > I've found this to be quite effective (though often slightly more
> > > vague than in horizontal) which would explain why periphonic
> > > ambisonics works at all - and this seems to be a related issue to
> > > the precedence one
> >
> > i found that vbap/stereophonic vertical localisation is excellent on
> > speaker positions (because it gets the spectral cues right), and
> > unusable anywhere else.
> > 3rd-order ambisonic vertical localisation seems uniformly so-so
> > throughout the elevation range, which to me is preferrable...
> >
> >
> >
> >
> >
> > --
> > J?rn Nettingsmeier
> > Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487
> >
> > Meister f?r Veranstaltungstechnik (B?hne/Studio) Tonmeister VDT
> >
> > http://stackingdwarves.net
> >
> > -------------- next part -------------- A non-text attachment was
> > scrubbed...
> > Name: 18040.pdf
> > Type: application/pdf
> > Size: 299653 bytes
> > Desc: not available
> > URL: <
> > https://mail.music.vt.edu/mailman/private/sursound/attachments/2015120
> > 9/d9d9ec4c/attachment.pdf
> > >
> >
> >
> > ------------------------------
> >
> > Message: 8
> > Date: Wed, 9 Dec 2015 14:30:57 +0000
> > From: Peter Lennox <p.len...@derby.ac.uk>
> > To: Surround Sound discussion group <sursound@music.vt.edu>
> > Subject: Re: [Sursound] vertical precendence and summing localisation
> >         (wallis and lee 2015)
> > Message-ID:
> >         <
> > 28f33490c302424e98cc6dc2531b204801096adf3...@mkt-mbx01.university.ds.d
> > erby.ac.uk
> > >
> >
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > Ah, that's becoming clearer, thanks.
> >
> > In respect of trying to measure precedence, then naturally, I'd say
> > that without transients, one has something which would not appeal well
> > to precedence effects anyway - (in the Franssen effect, which uses
> > sinewaves as stimuli, I believe, it was shown that  no re-localisation
> > occurred even when panned through 180 degrees - until a transient is put
> in).
> >
> > But in respect of summing localisation (which, strictly, comes under
> > the heading of Precedence effects) - I still think you need the
> > transient content, otherwise, what is it that one is summing? - noise
> > with a temporal offset is becoming decorrelated (I'm not talking about
> > how it might generate lower interaural cross-correlation, obviously)
> > but essentially has no source direction because it's not a source, if
> > you see what I mean I'll look the paper up cheers
> >
> > Dr. Peter Lennox
> > Senior Lecturer in Perception
> > College of Arts
> > University of Derby, UK
> > e: p.len...@derby.ac.uk
> > t: 01332 593155
> > https://derby.academia.edu/peterlennox
> > https://www.researchgate.net/profile/Peter_Lennox
> >
> > -----Original Message-----
> > From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of
> > J?rn Nettingsmeier
> > Sent: 09 December 2015 14:00
> > To: Surround Sound discussion group <sursound@music.vt.edu>
> > Subject: [Sursound] vertical precendence and summing localisation
> > (wallis and lee 2015)
> >
> > On 12/08/2015 09:07 PM, Peter Lennox wrote:
> > > no -percedence effects include a range of phenomena. But precedence
> > > in the median plane isn't quite as effective as in the azimuthal
> > > plane, according to Litovsky, Rakerd, Hartmann et al, but is still
> > > quite effective and so not negligible. So I'd like to understand
> > > what Lee
> > > (Huddersfield) was saying, to compare.
> >
> > i've attached the paper, since it is open access.
> > i guess i misrepresented it a bit, because i was being sloppy about
> > distinguishing between precedence effect and summing localisation.
> >
> > however, wallis and lee conclude:
> >
> > "Additionally, no evidence could be found to support the operation of
> > the precedence effect in median plane stereophony. In the present
> > study the only occasions whereby stimuli were localized at the
> > position of the ear- lier emitting loudspeaker were due to the pitch
> > height ef- fect. There was also no consistent effect of time panning
> > observed, with localization judgments for the broadband source
> > becoming more biased towards the upper
> > loud- speaker as ICTD increased, as opposed to the lower."
> >
> > [the upper speaker was always lagging behind the lower in this
> > experiment.]
> >
> > in comparing the results with litovsky et al, it should be pointed out
> > that while both were conducted under anechoic conditions, the stimuli
> > used by wallis and lee were long noise snippets with 1s fade-ins and
> > fade-outs rather than clicks, with no transient information at all
> > (which seem designed to test the presence of summing localisation), so
> > i guess they are not in direct contradiction.
> > it just shows that the musical reality will be somewhere in between...
> >
> > > Certainly, in respect of producing phantom imagery in the vertical,
> > > I've found this to be quite effective (though often slightly more
> > > vague than in horizontal) which would explain why periphonic
> > > ambisonics works at all - and this seems to be a related issue to
> > > the precedence one
> >
> > i found that vbap/stereophonic vertical localisation is excellent on
> > speaker positions (because it gets the spectral cues right), and
> > unusable anywhere else.
> > 3rd-order ambisonic vertical localisation seems uniformly so-so
> > throughout the elevation range, which to me is preferrable...
> >
> >
> >
> >
> >
> > --
> > J?rn Nettingsmeier
> > Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487
> >
> > Meister f?r Veranstaltungstechnik (B?hne/Studio) Tonmeister VDT
> >
> > http://stackingdwarves.net
> >
> > -------------- next part -------------- A non-text attachment was
> > scrubbed...
> > Name: 18040.pdf
> > Type: application/pdf
> > Size: 299653 bytes
> > Desc: not available
> > URL: <
> > https://mail.music.vt.edu/mailman/private/sursound/attachments/2015120
> > 9/d9d9ec4c/attachment.pdf
> > >
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> > ------------------------------
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> > ------------------------------
> >
> > End of Sursound Digest, Vol 89, Issue 9
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