Hi Michelle,

We at spook.fm have been working on 3d / positional sound design for cinematic 
VR a lot. We just finished the audio for a VR app for the samsung gear that we 
presented today at the world expo in Milano. It uses 3dception Unity plugin to 
realtime render the ambisonic master to binaural. I am really impressed with 
the results. U can check out our workflow in this youtube video:

http://youtu.be/lzLxmEIYBl4

If you have any questions let me know.

All the best,

Henk




Rapenburgerstraat 109
1011 VL Amsterdam

T: +31615555694
M: h...@spook.fm

Spook.fm | Facebook

> Op 9 sep. 2015 om 20:49 heeft Michelle Osorio <michelleken...@gmail.com> het 
> volgende geschreven:
> 
> It's no surprise considering Jump and more recently, GoPro's
> announcement  of Odyssey, the first camera array for the Jump system.
> I was just at YouTube Space L.A. last night and they are all drinking
> the 360° Koolaid, for sure. Which is great news for Virtual Reality,
> as they've been funneling so much $ into exploring the tech.
> 
> Hello, by the way, Everyone!
> 
> Been silently reading this mailing list for a short while. I'm
> Michelle, a traditional filmmaker who has been spending every waking
> moment for the past 3 months learning, experimenting and transitioning
> into being a VR filmmaker.
> 
> The spatial audio side of things melts my brain even more than
> learning the video side of 360° and 360° 3D and how to record it in
> live-action (and later possibly add CG 3D elements as well). I've shot
> many, many tests, but there's still so much more to learn. Experience
> as a filmmaker only goes so far. I also was a sound board operator at
> Sea World in the early-to-mid-2000s. That's the extent of my audio
> knowledge, which isn't very up-to-date.
> 
> About to shoot my first real narrative 360° project this weekend. I
> purposefully wrote it to have only one person speaking on-camera so
> that it can all be ADRed later. I figured I'd make sure to get
> separate tracks recorded of all my audio (main actor lip syncing,
> zombie noises, foley, room tone, etc.) and worry about it later.
> Hopefully find someone who knows what they're doing or (gulp)
> personally take on even more software to learn (preferably not, as
> I've already had to learn Skybox Studio for After Effects and Kolor
> Autopano).
> 
> If anyone could point me in the right direction on where to move
> forward after shooting a project and recording the audio elements
> separately, I'd greatly appreciate it. Or if anyone would like to work
> together, you can contact me too. These are two short clips from some
> test pieces I'm working on (no spatial sound)*:
> 
> 1. VicoVR Demo at VRLA: https://youtu.be/9JpMCjYtCXs
> 2. The Sims 4 Music Collaboration with YouTubers: http://youtu.be/Wuoi0zjS01U
> 
> *360° Videos: Drag your mouse on Chrome, move your compatible mobile
> device all around you, watch with GoogleCardboard, or a VR
> headset/HMD. It's been hard enough learning stitching, equirectangular
> conversion of 2D motion graphics, the camera array hardware itself,
> but... the truth is spatial sound (and making it dynamic/change when
> the viewer moves their head) and 360° 3D are the next two challenges
> to tackle! Any input, guidance would be immensely appreciated.
> 
> Thanks!
> 
> Michelle Osorio
> Professional Geek
> 
> http://www.youtube.com/kill9tvhttp://facebook.com/michelleosorio
> 
> 
> On Wed, Sep 9, 2015 at 11:23 AM, Michael Chapman <s...@mchapman.com> wrote:
>>> It doesn't sound quite the most robust title, really - either
>>> tautologous or self-contradictory?
>> 
>> Strange, a bit like Beechams registering "Beechams Powders" or
>> Coca Cola registering "Coca Cola Lite" or
>> Renault registering "Renault Clito",
>> what's the point ????
>> 
>> Michael
>> 
>> 
>> 
>> 
>>> 
>>> Richard Dobson
>>> 
>>> On 09/09/2015 18:01, mgra...@mstvp.com wrote:
>>>>> From yesterday's tech news headlines: Google Files Trademark for
>>>>> '360-Degree Spherical Audio' Software
>>>> 
>>>> http://www.omgchrome.com/google-dynamic-virtual-surround-sound-trademark
>>>> 
>>>> Sadly, no technical details offered.
>>> _______________________________________________
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>> 
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