Hi Michelle, We at spook.fm have been working on 3d / positional sound design for cinematic VR a lot. We just finished the audio for a VR app for the samsung gear that we presented today at the world expo in Milano. It uses 3dception Unity plugin to realtime render the ambisonic master to binaural. I am really impressed with the results. U can check out our workflow in this youtube video:
http://youtu.be/lzLxmEIYBl4 If you have any questions let me know. All the best, Henk Rapenburgerstraat 109 1011 VL Amsterdam T: +31615555694 M: h...@spook.fm Spook.fm | Facebook > Op 9 sep. 2015 om 20:49 heeft Michelle Osorio <michelleken...@gmail.com> het > volgende geschreven: > > It's no surprise considering Jump and more recently, GoPro's > announcement of Odyssey, the first camera array for the Jump system. > I was just at YouTube Space L.A. last night and they are all drinking > the 360° Koolaid, for sure. Which is great news for Virtual Reality, > as they've been funneling so much $ into exploring the tech. > > Hello, by the way, Everyone! > > Been silently reading this mailing list for a short while. I'm > Michelle, a traditional filmmaker who has been spending every waking > moment for the past 3 months learning, experimenting and transitioning > into being a VR filmmaker. > > The spatial audio side of things melts my brain even more than > learning the video side of 360° and 360° 3D and how to record it in > live-action (and later possibly add CG 3D elements as well). I've shot > many, many tests, but there's still so much more to learn. Experience > as a filmmaker only goes so far. I also was a sound board operator at > Sea World in the early-to-mid-2000s. That's the extent of my audio > knowledge, which isn't very up-to-date. > > About to shoot my first real narrative 360° project this weekend. I > purposefully wrote it to have only one person speaking on-camera so > that it can all be ADRed later. I figured I'd make sure to get > separate tracks recorded of all my audio (main actor lip syncing, > zombie noises, foley, room tone, etc.) and worry about it later. > Hopefully find someone who knows what they're doing or (gulp) > personally take on even more software to learn (preferably not, as > I've already had to learn Skybox Studio for After Effects and Kolor > Autopano). > > If anyone could point me in the right direction on where to move > forward after shooting a project and recording the audio elements > separately, I'd greatly appreciate it. Or if anyone would like to work > together, you can contact me too. These are two short clips from some > test pieces I'm working on (no spatial sound)*: > > 1. VicoVR Demo at VRLA: https://youtu.be/9JpMCjYtCXs > 2. The Sims 4 Music Collaboration with YouTubers: http://youtu.be/Wuoi0zjS01U > > *360° Videos: Drag your mouse on Chrome, move your compatible mobile > device all around you, watch with GoogleCardboard, or a VR > headset/HMD. It's been hard enough learning stitching, equirectangular > conversion of 2D motion graphics, the camera array hardware itself, > but... the truth is spatial sound (and making it dynamic/change when > the viewer moves their head) and 360° 3D are the next two challenges > to tackle! Any input, guidance would be immensely appreciated. > > Thanks! > > Michelle Osorio > Professional Geek > > http://www.youtube.com/kill9tv • http://facebook.com/michelleosorio > > > On Wed, Sep 9, 2015 at 11:23 AM, Michael Chapman <s...@mchapman.com> wrote: >>> It doesn't sound quite the most robust title, really - either >>> tautologous or self-contradictory? >> >> Strange, a bit like Beechams registering "Beechams Powders" or >> Coca Cola registering "Coca Cola Lite" or >> Renault registering "Renault Clito", >> what's the point ???? >> >> Michael >> >> >> >> >>> >>> Richard Dobson >>> >>> On 09/09/2015 18:01, mgra...@mstvp.com wrote: >>>>> From yesterday's tech news headlines: Google Files Trademark for >>>>> '360-Degree Spherical Audio' Software >>>> >>>> http://www.omgchrome.com/google-dynamic-virtual-surround-sound-trademark >>>> >>>> Sadly, no technical details offered. >>> _______________________________________________ >>> Sursound mailing list >>> Sursound@music.vt.edu >>> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, >>> edit account or options, view archives and so on. >> >> _______________________________________________ >> Sursound mailing list >> Sursound@music.vt.edu >> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit >> account or options, view archives and so on. > _______________________________________________ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit > account or options, view archives and so on. -------------- next part -------------- An HTML attachment was scrubbed... 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