On Mon, 29 Jun 2015 13:49:25 +0100 Stefan Schreiber <st...@mail.telepac.pt> wrote:
> Hi... > > http://www.sonicvr.com > > > > The patented technology within Sonic VR headphones can turn 7.1 > > surround sound into an even more immersive sound experience. > > ? An interview reveals that there's a few drivers in the headphones, placed around the ears, a technique used in some 5.1 gaming headphones. Who's the target audience? > http://www.princeton.edu/3D3A/PureStereo/Pure_Stereose4.html > > > At the heart of the BACCH-SP is BACCH® 3D Sound technology > > developed at Princeton University, which purifies stereo audio > > signals from the crosstalk inherent in loudspeaker-based playback, > > allowing the listener’s brain to receive the proper > > psycho-acoustical cues that are needed to localize recorded sound > > sources realistically in 3D space. > > see Ambiophonics etc. (binaural via loudspeakers...) XTC is not specifically for binaural recordings; it expands the stereo image of any stereo feed. It's a lot of fun to rediscover old record collections... It helps to localize sounds in a complex stereo scene, and I prefer it to headphones because it provides a frontal scene instead of an "in head" scene. The BACCH filters are excellent, but they are not free. Impulse responses from David Wareing are free, but EQ is required (more LF, less HF): http://www.wareing77.plus.com/Filters/ I combined them as a "true stereo" filter for a reverb convolver. I use it with my laptop and a pair of small USB speakers. It's perfect for long computing sessions. The best method is a physical barrier, something that very few people on earth would install in their living/listening room (I did for a few months). > www.astoundholdings.com > > > GenAudio created AstoundSound as a software solution. No special > > equipment is required, and the technology is compatible with all > > presentation formats. AstoundSound 3D audio can be heard and > > perceived from as few as two speakers, but is also compatible with > > multi-channel systems. Full 3D audio spatialization in gaming > > brings a true-to-life experience over headphones. Music is breathed > > new life with an unbelievably wide sound stage over stereo > > speakers. Movies go beyond surround sound with the addition of > > elevation cues over a multi-channel system. Even higher > > multi-channel content can be faithfully reproduced in a lower > > channel count system, like 7.1 content being heard the way it was > > produced, over a 5.1 system. > The CEO explained (in an interview) that GenAudio is based on "Head Related Brain Response". As in "pyscho-acoustics"? > https://twobigears.com > > > Interactive video needs interactive audio. 3Dception now natively > > supports Ambisonic B-format decoding, so that you can rest easy > > while the audio automatically adjusts to the user's headtracked > > information in real-time. I just tried the demo. It works very well for interactive audio. -- Marc _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.