I would add that there are some very well developed tools for
authoring/assembling content from scratch (no prerecorded soundfield) or
adapting various elements of that type into one unified sound design. I get
the feeling (or I know for a fact) most of these other options are tied to
legacy speaker positions and use content authored for that purpose or are
object based, which is good for localization but not so good for
immersion. If the dream for VR is creating cinematic storylines and
designed experiences then this will not be achieved by throwing up a mic in
the room while one is shooting. Someone will have to get their hands dirty
designing sound from disparate elements. You can't really put enough
emphasis on the fact that a recorded or designed soundfield is a complete
soundfield whereas a positioned externalized object or speaker is just an
object or speaker.

regards,

Daryl
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