I would add that there are some very well developed tools for authoring/assembling content from scratch (no prerecorded soundfield) or adapting various elements of that type into one unified sound design. I get the feeling (or I know for a fact) most of these other options are tied to legacy speaker positions and use content authored for that purpose or are object based, which is good for localization but not so good for immersion. If the dream for VR is creating cinematic storylines and designed experiences then this will not be achieved by throwing up a mic in the room while one is shooting. Someone will have to get their hands dirty designing sound from disparate elements. You can't really put enough emphasis on the fact that a recorded or designed soundfield is a complete soundfield whereas a positioned externalized object or speaker is just an object or speaker.
regards, Daryl -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20141119/cd50d485/attachment.html> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.