Conventional story tellings from Hollywood, I could add. There are lots
of different aspects of art looking into Ambisonics. The real problem is
that Auro 3D & Dolby are pushing this tech further with their
investments in money & time. Ambisonics lives under the hood on this
forums...
We´re aiming to a 3D studio here, we would love to make it as "native"
ambisonics (HOA), but, there aren´t much professionals answering
questions, as for speaker placement & so. Also, we use Protools 11 with
AAX support, that lead us to the Auro 3D as the only option by now.
So... it all depends on who develops what & when.
Film industry looks like neanderthal, as usual, but scientists are
working just for the big brands. As an independent studio, we would love
to serve well the Ambisonics name, but, is there a concrete option to
build up a studio to deliver 3D media with today´s standards?. How do
you work with Ambisonics on an Auro & Dolby world?.
As usual, someone invents, others develop.
Thanks and greetings to this nice list.
Gino.
On 4/28/14, 2:41 PM, Florian Eidenbenz wrote:
John Leonard wrote:
Makes me want to weep.
Bitter tears, as this touches a fundamental dilemma of film sound:
story-telling is based on exclusion, and surround sound implies
inclusion.
Florian
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