I think some artists have had success with this technique.

If my memory serves me right, check if you can find anything from Erwin Roebroeks, doing an installation where he built two identical grids of each microphones and speakers, so that each speaker is in the exact same position as the mics were when recording. An expert's first impression, upon hearing about this technique might be a kind of coarse WFS with terrible aliasing. But, the public stated he created a "sonic window" and the effect as well as the reception of the installation was supposedly great. Never listened to it myself though.

Let's call it a rumor I still have in the back of my head. If Erwin is in the surround group himself, he might read it and elaborate.

On 5/17/13 5:53 PM, Augustine Leudar wrote:
Dear Robert - what I am talking about has nothing to do with the
multimicing of orchestras etc which are used to subsequently produce stereo
recordings, 5.1 etc - and it has not been sold to the public by the music
industry at all on account of the fact that to listen to it the  public
would need a lifesize replica of the space the sound installation was
designed for (in this case a church and a bar ) , a multichannel soundcard
they would be unlikely to know how to operate and about 20 very irregularly
spaced speakers.
However I dont see why it wouldnt work for musical instruments as well - as
long as the speakers were placed in exactly the same place as the
instruments were recorded in and the mics didnt pick up any other
instrument apart from the one they are meant to record . I guess instead of
the musicians in the orchestra you would have speakers sitting in their
place - but you would still need an orchestral hall and the speakers would
still need to be in exactly the same places the musicians were sitting - Im
sure somebody must have  tried this - again not something you can listen to
in the living room.


On 17 May 2013 17:23, Robert Greene <gre...@math.ucla.edu> wrote:

The reality may work in the context of locating things.
But the slogan description is scary because it is the road already
followed by the recording industry into disaster.

  Trying to capture what is produced by a musical instrument
  rather than  what is heard from a natural listening position  has
been the basic philosophy of an endless succession of
really awful recordings. The curse of multimiking!
To mention only one problem, musical instruments
have a complex radiation pattern. They do not have an
"axis" on which one automatically captures the
whole, correct sound.  Look at the radiation pattern
of a violin
http://webcache.**googleusercontent.com/search?**
q=cache:http://articles.ircam.**fr/textes/Vos03a/<http://webcache.googleusercontent.com/search?q=cache:http://articles.ircam.fr/textes/Vos03a/>
Just exactly how does anyone imagine that they could go
about capturing what is produced here?

As a slogan, it works. And one can construct locationally correct items
this way.  As a reality, one always gets
oddball stuff--even though the idea  has been sold to the public
forever.

The only hope for hearing something really like  music--
or like any reality---  is recording
the sound at a listening position--or using an enormous
number of channels to do wavefront reconstruction.

Recording in the proximity of instruments is a doomed
process for natural sound--for location it will work
but for sounding like a musical instrument.... no chance.

Robert


On Fri, 17 May 2013, Augustine Leudar wrote:

  Actually someone just wrote to me who does similar work and put it
perfectly - "Dont capture what is heard but what is produced" - and your
other question - yes it is a form of amplitude panning.
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