On 29 Oct 2012, at 18:47, etienne deleflie <edelef...@gmail.com> wrote:

>> At this point in time, not only is most music listened on mobile devices, 
>> most music is even purchased on mobile devices, and that's strictly a stereo 
>> (or maybe binaural) world.
> 
> With a custom iPhone/Android app that employs headtracking (+
> headsets) on iPhone/Android devices ... you have a *huge* market
> capable of accessing a quality spatial audio experience.

No, you don't have a huge market, because nobody want's to LOOK LIKE A DORK 
when wearing headphones.

Unless you can convince Apple to make a special headphone cable, or adopt a 
special BT protocol, and have a super-slim, stylish, fashionable head set that 
is available in every Apple Store, your market is just as small as for any 
other decent system: the tiny fan base of decent surround sound.

Look at the "size" of ear bud headphones vs. nice ear cupping headphones. Now 
look at noise canceling headphones, and I talk about those with the electronics 
in the phones. And these are things people WANT, not things people first need 
to be sold on.

Plus people wear headphones doing all sorts of activities, not while sitting 
down on the couch, so listening to realistic surround sound may actually be 
disorienting.

Ronald
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