Dear Jorn, well, if you have headphones, you have to be doing binaural synthesis.
> > so what happens is you take the positions of the speakers you want to > simulate, and convolve each speaker signal with the appropriate head-related > transfer functions for the left and right ear. > > the next step (and a pretty important one) is to track the user's head > movements, and at the same time crossfade to another set of HRTFs. that's > not exactly trivial, but also quite well understood, and there are some free > implementations that do the job pretty well. > > I read some scientific papers on head tracking for binaural rendering using headphone, it seems head tracking is quite important. While I did not find any implementation on it. Could you share some information on free implementation on it? > that's pretty much all there is to it. > > in theory :) > > what makes it a product is to figure out how to > a) either measure the customer's own HRTFs without annoying them too much > (because you want quite a lot of them), or > b) provide some means to select and optimize a generic set of HRTFs. > > iiuc, smyth is doing a). > > I got it in theory, especially for smyth's product. Thank you so much. Best regards, Junfeng > > -- > Jörn Nettingsmeier > Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487 > > Meister für Veranstaltungstechnik (Bühne/Studio) > Tonmeister VDT > > http://stackingdwarves.net > > > _______________________________________________ > Sursound mailing list > Sursound@music.vt.edu > https://mail.music.vt.edu/mailman/listinfo/sursound > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20110524/5b37313e/attachment.html> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound