Dear Jorn,

well, if you have headphones, you have to be doing binaural synthesis.

>
> so what happens is you take the positions of the speakers you want to
> simulate, and convolve each speaker signal with the appropriate head-related
> transfer functions for the left and right ear.
>
> the next step (and a pretty important one) is to track the user's head
> movements, and at the same time crossfade to another set of HRTFs. that's
> not exactly trivial, but also quite well understood, and there are some free
> implementations that do the job pretty well.
>
>
I read some scientific papers on head tracking for binaural rendering using
headphone, it seems head tracking is quite important. While I did not find
any implementation on it. Could you share some information on free
implementation on it?




> that's pretty much all there is to it.
>
> in theory :)
>
> what makes it a product is to figure out how to
> a) either measure the customer's own HRTFs without annoying them too much
> (because you want quite a lot of them), or
> b) provide some means to select and optimize a generic set of HRTFs.
>
> iiuc, smyth is doing a).
>
>

I got it in theory, especially for smyth's product.

Thank you so much.

Best regards,
Junfeng





>
> --
> Jörn Nettingsmeier
> Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487
>
> Meister für Veranstaltungstechnik (Bühne/Studio)
> Tonmeister VDT
>
> http://stackingdwarves.net
>
>
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