Augustine Leudar <gustar...@gmail.com> wrote:

> Im sure Im missing something obvious here but humour me. With a stereo
> signal I can just place two speakers in a line and have my stereo signal
> send two discrete channels to each speakers, each channel representiong one
> channel of my stereo microphone. The same with quadrophonic (with no
> matrixing nonsense)  - four mics go to four speakers placed in a square -
> works fine, tried it hundreds of times,  no decfoding involved. Why cant you
> do the same for 3 dimensianal sounds ? Four mics surround sending discrete
> channels to four spekers placed in a square and one for height information
> going to a mic above your head - this should naturally represent the sound
> field without any decoding , Ive done this and it has been quite effective
> - so why the need for elaborate and expensive decoding ?

Because it has advantages, see:
http://en.wikipedia.org/wiki/Ambisonics#Advantages

but also comes with disadvantages, see:
http://en.wikipedia.org/wiki/Ambisonics#Disadvantages

Regards,
Martin
-- 
Martin J Leese
E-mail: martin.leese  stanfordalumni.org
Web: http://members.tripod.com/martin_leese/
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