Augustine Leudar <gustar...@gmail.com> wrote: > Im sure Im missing something obvious here but humour me. With a stereo > signal I can just place two speakers in a line and have my stereo signal > send two discrete channels to each speakers, each channel representiong one > channel of my stereo microphone. The same with quadrophonic (with no > matrixing nonsense) - four mics go to four speakers placed in a square - > works fine, tried it hundreds of times, no decfoding involved. Why cant you > do the same for 3 dimensianal sounds ? Four mics surround sending discrete > channels to four spekers placed in a square and one for height information > going to a mic above your head - this should naturally represent the sound > field without any decoding , Ive done this and it has been quite effective > - so why the need for elaborate and expensive decoding ?
Because it has advantages, see: http://en.wikipedia.org/wiki/Ambisonics#Advantages but also comes with disadvantages, see: http://en.wikipedia.org/wiki/Ambisonics#Disadvantages Regards, Martin -- Martin J Leese E-mail: martin.leese stanfordalumni.org Web: http://members.tripod.com/martin_leese/ _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound