Im sure Im missing something obvious here but humour me. With a stereo
signal I can just place two speakers in a line and have my stereo signal
send two discrete channels to each speakers, each channel representiong one
channel of my stereo microphone. The same with quadrophonic (with no
matrixing nonsense) - four mics go to four speakers placed in a square -
works fine, tried it hundreds of times, no decfoding involved. Why cant you
do the same for 3 dimensianal sounds ? Four mics surround sending discrete
channels to four spekers placed in a square and one for height information
going to a mic above your head - this should naturally represent the sound
field without any decoding , Ive done this and it has been quite effective
- so why the need for elaborate and expensive decoding ?
cheers,
Gus
-------------- next part --------------
An HTML attachment was scrubbed...
URL:
<https://mail.music.vt.edu/mailman/private/sursound/attachments/20110122/d76a41e7/attachment.html>
_______________________________________________
Sursound mailing list
Sursound@music.vt.edu
https://mail.music.vt.edu/mailman/listinfo/sursound