Hi! Yes, having one marker texture and showing it several times is also possible.
See the test scripts at http://bazaar.launchpad.net/~stellarium/stellarium/trunk/files/head:/scripts/tests/, esp the sky_image[1-4].ssc Good luck! Georg On Di, 29.09.2015, 21:20, Harm Munk wrote: > Hey Thanks Georg. > > It took a few minutes reading and thinking, but I think I understand how > we can do this. > > In fact, I think I'll make one image file containing an observing > location marker, and load multiple instances of that image file at each > of the observing locations in an observing run. > > Or am I making things too complicated? > > > On 29/09/15 20:34, Georg Zotti wrote: >> Hi! >> >> This sounds great! >> >> You could use a script to load a texture that e.g. covers 1x1 or 4x4 >> degrees and shows your scanning pattern. See Scripting API, function >> loadSkyImage: >> >> http://stellarium.org/doc/head/classStelMainScriptAPI.html#a66ce7ef6ee92961e42d558ea10f77ce6 >> >> To create the texture you could use any programmable graphics library >> like >> ImageMagick, or a PostScript graphic converted to PNG, your >> possibilities >> are many. >> >> HTH, Georg. >> >> >> On Di, 29.09.2015, 19:01, Harm Munk wrote: > cheers, > Harm > > ------------------------------------------------------------------------------ > _______________________________________________ > Stellarium-pubdevel mailing list > Stellarium-pubdevel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > ------------------------------------------------------------------------------ _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel