This is an ANGLE version. It works similar to the 0.13.1 ANGLE on the XP/NV8200. There is some annoying lag when I move and zoom around heavily. Sometimes panels turn black, but their content stays active. I think these issues are more ANGLE/XP than shader related.
Can you please make an OpenGL/32bit version. This was almost always crashing at 0.13.0, but mostly working at 0.13.1 on the XP/NVidia system, except when zooming in on planets. On my Atom/Win7starter/IntelGMA3150/OpenGL1.4 this package reports GL renderer is "ANGLE (Intel(R) Graphics Media Accelerator 3150 Direct3D9Ex vs_0_0 ps_2_0)". I see sky rendered, but no planets. Later in the logfile there are messages about too many instructions, so I assume the GLSL1.3 planet shaders cannot be translated to ps_2_0, we would require dedicated shorter shaders for measly hardware. Given that the ANGLE version only works on systems where also the OpenGL version works (because what we really need also with ANGLE is hardware that has ps_3_0), I currently don't see the point of making ANGLE versions. Working systems are either OpenGL3/GLSL1.3, ANGLE with DirectX10/ps_3_0, or MESA (OpenGL3, GLSL1.3). Is there a system with DirectX10 and no OpenGL3? Of course, being able to build on OpenGL ES2.0 is good for small computers (like RaspPi?). Are our shaders working in native GLSL ES 1.00? OpenGL2.1/GLSL1.2 systems could be supported with minimally functional GLSL1.2 shaders (likely no shadows or normals). With such shaders, likely ANGLE would work with OpenGL1.4 systems like the Atom. But maybe we just acknowledge technical progress, also OpenGL3/GLSL1.30 is from 2008... So if for OpenGL1.4 systems ANGLE does currently not help, I see only Qt4 and V0.12.5 here. There is certainly demand for this, given lots of still working computers from about 2003-11. (And I am looking forward to installing on my Atom travel netbook...) We had recent bug reports even from OpenGL1.3 systems. Sorry, use V0.9... What do you think? Georg On Do, 6.11.2014, 09:38, Alexander Wolf wrote: > 2014-11-06 4:57 GMT+06:00 Georg Zotti <georg.zo...@univie.ac.at>: > >> Excellent. >> >> On those PCs I cannot build, would need a test package. (Alexander, >> please? But maybe wait for merge of my GL test branch.) >> > > http://astro.uni-altai.ru/~aw/stellarium/stellarium-0.13.1.81-2-win32.exe > > No success for planetary shaders on Intel GMA with OpenGL 1.4 > > -- > With best regards, Alexander > ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel