This is an ANGLE version. It works similar to the 0.13.1 ANGLE on the
XP/NV8200. There is some annoying lag when I move and zoom around heavily.
Sometimes panels turn black, but their content stays active. I think these
issues are more ANGLE/XP than shader related.

Can you please make an OpenGL/32bit version. This was almost always
crashing at 0.13.0, but mostly working at 0.13.1 on the XP/NVidia system,
except when zooming in on planets.

On my Atom/Win7starter/IntelGMA3150/OpenGL1.4 this package reports
GL renderer is "ANGLE (Intel(R) Graphics Media Accelerator 3150
Direct3D9Ex vs_0_0 ps_2_0)". I see sky rendered, but no planets. Later in
the logfile there are messages about too many instructions, so I assume
the GLSL1.3 planet shaders cannot be translated to ps_2_0, we would
require dedicated shorter shaders for measly hardware.

Given that the ANGLE version only works on systems where also the OpenGL
version works (because what we really need also with ANGLE is hardware
that has ps_3_0), I currently don't see the point of making ANGLE
versions. Working systems are either OpenGL3/GLSL1.3,  ANGLE with
DirectX10/ps_3_0, or MESA (OpenGL3, GLSL1.3). Is there a system with
DirectX10 and no OpenGL3? Of course, being able to build on OpenGL ES2.0
is good for small computers (like RaspPi?). Are our shaders working in
native GLSL ES 1.00?


OpenGL2.1/GLSL1.2 systems could be supported with minimally functional
GLSL1.2 shaders (likely no shadows or normals).  With such shaders, likely
ANGLE would work with OpenGL1.4 systems like the Atom. But maybe we just
acknowledge technical progress, also OpenGL3/GLSL1.30 is from 2008...


So if for OpenGL1.4 systems ANGLE does currently not help, I see only Qt4
and V0.12.5 here.  There is certainly demand for this, given lots of still
working computers from about 2003-11. (And I am looking forward to
installing on my Atom travel netbook...) We had recent bug reports even
from OpenGL1.3 systems. Sorry, use V0.9...

What do you think?

Georg

On Do, 6.11.2014, 09:38, Alexander Wolf wrote:
> 2014-11-06 4:57 GMT+06:00 Georg Zotti <georg.zo...@univie.ac.at>:
>
>> Excellent.
>>
>> On those PCs I cannot build, would need a test package. (Alexander,
>> please? But maybe wait for merge of my GL test branch.)
>>
>
> http://astro.uni-altai.ru/~aw/stellarium/stellarium-0.13.1.81-2-win32.exe
>
> No success for planetary shaders on Intel GMA with OpenGL 1.4
>
> --
> With best regards, Alexander
> ------------------------------------------------------------------------------



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