Hi! I just saw the test builds of 0.13.0.80 available and started testing on the PCs in my reach.
Most interesting for me was ANGLE on my Atom netbook with mediocre GMA3150. Like before, the shader programs are too long :-( Fabien, the startup diagnostics for win32 ANGLE versions seem to always come with answer like GL renderer is "ANGLE (Intel(R) Graphics Media Accelerator 3150 Direct3D9Ex vs_0_0 ps_2_0)" GL renderer is "ANGLE (Intel(R) HD Graphics 3000 Direct3D9Ex vs_3_0 ps_3_0)" (about 60 fps here) or, on a more capable system (which I will not use with ANGLE, it's 196fps native vs. 60fps ANGLE!): GL renderer is "ANGLE (NVIDIA GeForce GTX 580M Direct3D9Ex vs_3_0 ps_3_0)" >From this I see a way of discerning shader capabilities of the graphics hardware if running ANGLE. (Testing the ps_2_0 or ps_3_0 answer.) Would it be possible for you to develop alternative ultra-simple shaders (no shadows, no normal mapping, etc.) for the minimal-hardware systems? The Atom/GMA3150 returns vs_0_0, would that in general be a kill-me answer indicating that ANGLE cannot support this platform in any way? ( -->MESA fallback...) Kind regards, Georg ------------------------------------------------------------------------------ _______________________________________________ Stellarium-pubdevel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
